Modern No Thumb Layouts

hey good afternoon it's me I'm back again different location this time we're at Royal Scott lanes in Lansing Michigan there's been a lot of requests and a lot of interest in learning how to do layouts and understanding layouts for nothumb bowlers either two-handed or one-handed most of them are two-handed so we're going to talk about layouts for nothumb bowlers now when you do a layout for no thumb bowler the most important thing to understand is that the center of the grip is right between the two finger holes it's not down where it normally is between the thumb and the fingers because there's no thumb hole so we're going to use that as the center of the grip okay what we did today is we had Scott Matisse throw our squash which is a symmetrical ball in our conspiracy pearl which is our latest asymmetrical ball obviously they're different one symmetrical ones asymmetrical and we're going to show you how we did the layouts and what we use for the criteria the most important thing that I found with bowlers that don't use their thumb is it's hard to get them to roll the ball so it misses the finger holes you got to get your pitches just right but we'll leave that to your pro shop operator but a lot of them roll right over the middle finger or between the fingers we made a small pitch change for Scott today and the track is an inch to an inch and a quarter left of his middle finger down so the access point on both these balls is five over by one down five over by one down we're going to have another gentleman doing the video for us and he's access point is over and up so that's what we use is a differentiation between our no thumb bowlers is their access point over and down or over and up it really doesn't change anything other than the look of the layout so you have to pay attention to that so our bowler here Scott is over and down five over by one down in both these cases the pin is approximately four inches from his positive access point and the white piece of tape is used to denote his positive axis point the Squatch being a symmetrical ball we don't have to find a place for the locator pin which is the mass bias or we also use the term PSA because when the ball is spun to find the PSA because of the physics of it you're going to draw a line from the pin through the center of the grip and on that line six and three-quarter inches from the pin will be where the PSA is on a symmetrical ball on an asymmetrical ball we can move the PSA around it gives us another tool in order to change the ball motion a couple other factors we'll talk about the higher the pin is above the line from the ring finger to the pap the higher the pin is above that the sharper the break point will be the lower the pin is to that line don't only don't go down to the line but the lower it is to that line the smoother the break point will be so both of these the pin is two two and a half above the line from the ring finger to the pap the other control we have on the conspiracy it's an asymmetrical ball is how far is the PSM s biased locator pin how far is it from the pap in this case it's five and a quarter so we try to keep that distance from the locator pin to the pap between five and six and a half inches what does that do well if you get closer to six and a half inches the distance from the pap to the locator pin you're going to get a little smoother break point the closer you get to five inches the more you're going to get the ball to have a more dramatic break point so this one's designed to be four by five so this one is going to have a sharper break point because the conspiracy is a continuous asymmetrical now if I had a slash or a strong asymmetrical I would tend to move that PSA a little further away we get questions about why when we do the PSA would do we use the distance rather than the angle like we do on our other layouts well it's easier to do it with the distance on a no thumb ball but we try to choose the right distance same thing with the pin to pap distance let's talk about what's acceptable and what's not we try to avoid on pin to pap distances because of the high Rev rate of no thumb players and the amount of rotation they can get on the ball we try to avoid distances between two and a half and four inches now that's a sweet spot for a lot of no hand or lesser handed bowlers they use their thumb but when you do that for a no thumb bowler the ball gets twitchy it's pretty hard to control the breakpoint so if I'm doing layouts for no thumb bowlers I will use pin distances between one and two and a half inches or four to five and three-quarter inches those are my two sweet spots the closer I get to either five and three quarters or 1 inch the smoother the ball is going to be when I go towards five and three-quarter inches here I'm going to get end-over-end roll and smooth when I go towards one inch I'm going to get less flair less hook but a smooth breakpoint what I want to get more aggressive four inches if it's in the four to five and three quarter range or two and a half if I'm between the two and a half to one inch range now the two and a half to one inch pin to pap distances are what we call our short pin layouts they are a little bit less flare and they're allowed to be a little bit more direct with the target but if you're hooking it four inches will give you your stronger break point five and three-quarters will give you a more controllable break point well here are Alex's two balls and alex has a lot of hand so we got them polished pretty good and we did what I want to show you here is the short pin layout we did on this ball Alex's access point is 5 and 7/8 over by one and a quarter down we thought it was going to be up but when we adjusted his pitches so he threw it good it went down but with Alex we don't want to make too strong a ball motion so this pin is closer to the line from the ring finger to the PAP because the closer it is the smoother the motion is going to be and it's also further from its PAP this one's about five inches so this is 5 inches from his PAP and about an inch and a half above the line from the ring finger to the pap again symmetrical ball C G's right here ok but then after we drilled that ball for him and we knew how much it hooked we came over here and we're going to go with this asymmetrical ball which has a little bit of hook potential and we did a short pin layout this is an inch and a quarter from his PAP now to most people it would look like the pin is down but because his PA piece here it's still at a 45 degree angle up from his PAP so this pin is an inch and a quarter from his pap and the PSA is 6 inches from the pap so this is a layout that I would use for somebody with a lot of hand high Rev rate no thumb bowler I would use short pin layouts we talked about it on regular bowlers so put the pin anywhere from one to two and a half from his axis at 45 degrees to the V al and that'll keep the pin in the right place so we started out with this Alex hook hooked it a lot so we polished it so in order to give him a ball he can use when the lanes are hooking a little more we went which we didn't intend to do we went through the short pin layout here so we have the ACE metrical with the short pin layout and a symmetrical ball polished with the pin closer to the line from the ring finger to the pap and also further from his pap in the five inch range so this is the way you would do balls for no thumb bowlers that have a higher Rev rate and that need the ball to keep it on the lane because they can get out of control if you try to make them hook too much so we've had two different cases we had the first one we wanted to give him a little bit of hand because he had a little more ball speed a little less in Alex a little slower a lot of hand so these balls are more controllable one thing that's come about since the US BC has decided that we're going to use no longer use balance holes after August 1st of 2020 is layouts are critical you shape your motion with your layout the old way of well you just put the pin about here throw a hole and it isn't gonna work so layouts are much more critical in the modern game than they were a year year and a half ago so design your layouts to get the shape you want design your layout combine with the motion potential of the ball so you'll be a happier ball or most of the time now symmetrical balls the CG doesn't matter much and remember we got the latitude of three ounces of side weight on either side three ounces finger thumb or three ounces top to bottom so we got a lot more latitude just get the pin the right distance from the PAP and the right distance above the line from the ring finger to the pap and put the CG anyway you want that's when the ball spins it's going to spin where it wants to which is six and three-quarters from the pin on a line through the center of the grip so we can't manipulate we can do more things with asymmetrical balls so you're gonna find out that under the new rules the USBC specifications asymmetrical balls are going to be more versatile and more prevalent because of what we can do with them symmetrical balls are still going to be good but where we used to be 40% 50% symmetrical most people over time are going to learn that's going to be about 25% symmetrical balls and 75% asymmetrical balls because no summers have higher rep rates and usually have more dramatic break points so that's what you saw with Squatch it with yeah excuse me we'll call Scott Squatch okay with Squatch Matisse so Squatch with Tisa's ball and just to let you know he used another Squatch last night and he shot 800 with it so he's quite a player all right thank you for your time and I hope we were able to help you with this that's how I handle the two handers

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