Anatomy Quick Tips Hands

hey everyone Synnex here it's time for more Anatomy quick tips today I'm going to be going over hands the feet of the arms this one will be a little different than the rest hands are incredibly versatile so I am going to try to give more actual quick tips during this video it's also a good time to remind everyone that this video series focuses on skills that will help you be able to render believable anatomy from imagination there are certainly plenty of other resources around the net that go far more in-depth on life drawing and reference Anatomy stuff but I like to share my own personal thoughts and notes when it comes to rendering that stuff without reverence anyway let's get into it I'm going to start by going over the basic structure of things I don't know if you've ever taken the time to count but each hand should have roughly 5 fingers I'll make a simple drawing here of both the front and the back of the hand I have a tendency to stylize the fingers as being a little bit extra narrow but I'll try to explain more of that later just don't panic too much like I said every drawing in these videos is from imagination so it's only accurate up to my ability the first thing I want to reiterate is my opinion on the importance of angular shapes when drawing organic forms aside from the more obvious differences one important detail to note when drawing this specific side of the hand is the overlap of the finger lines with the webbing between them when looking at the palm of the hand the webbing will flow straight into the fingers on the opposite side of the hand it's nice to let the finger lines run past the silhouette a bit hopefully you can see what I mean with this little drawing up here one other amusing trick for showing the difference between each side of the hands comes from the early days of animation you may notice that Mickey Mouse and many other classic characters often have gloved hands and these gloves often have a few lines down the backside these lines are meant to evoke the idea of tendons and offer a quick visual cue to show which side of the hand you are looking at personally I usually just use the fleshiness of the thumb to show the different sides of the hand in the roughest fashion it's important to know that the palm side of the hand can be divided up into two main fleshy mounds the obvious one on the side and the narrower one on the pinky side try to avoid ever drawing a palm as just a flat surface and remember to include those little hills and curves I do have some more handy structural notes so let's just clear up some space and draw another basic hand it's often overlooked when starting out but one thing you should always know about the hands is that the fingers naturally fan out slightly you can make them stick straight out of the palm but that is not a resting state this can become increasingly relevant if you ever want to draw hand that is curled up into a fist or gripping anything since the pageant's of the fingers are naturally structurally fanned outward this means that curling them up will result in them pointing slightly inward toward the center line of the hand so if you ever need to curl up a pinky or index finger just remember that it will always skew toward the center of the palm next up I want to briefly diagram the differences between the more structural and more fleshy areas of the hand you may also notice again how the tendons fan outward toward the primary knuckle of each finger it should also be considered that the primary joint for the thumb is not the one we'll kated off into the side of the webbing but instead located right up against the wrist using this mindset will also help improve your understanding of other mammal anatomy and creature design you can see how it looks a little more animal-like before you add the more human traits anyway for our human hands I like to remember that even from the back you should be able to see a little bit of the soft flesh eNOS peaking out on the pinky side of the hand it's also good to note the large amount of fleshy webbing between the thumb and the index finger if you make a tight fist all this flesh doesn't simply vanish from existence but instead forms a bit of a compacted lump on the thumb side of the back of the hand this all sounds very convoluted and confusing to describe so hopefully you can just look at the drawings here on the page and understand what I'm talking about you can see that compacted fleshy lump on the far right there circled in green with a little fleshy label alright that's it for the structure stuff I wanted to mention so let's simplify ourselves into the land of reductions I already mentioned that diamond nook in the Mickey Mouse gloves so I'm not going to go over those again but I am going to dive into the digital world of fingers so there are two main philosophies I like to associate with stylizing fingers we have papers and we have frogs papers are what you will see me personally using in most of my own drawings I approach every single finger like a slightly papering box there's no real trick to it I just enjoy the way it looks each finger is just a long narrow box getting smaller as you go farther out it seems to work well enough and certainly fits my taste for using angles in organic drawing the second style I will mention is the Frog style and I just call it that because the fingertips and joints are slightly exaggerated to be extra large and round you know it kind of looks like a frog or something anyway I'm not the best of this style but I definitely see a lot of good artists use it really well my examples here aren't the best but they both have merits and I hope this whole thing doesn't send you into some phalangeal crisis just remember the answer for you might be something in between the teal or something completely different altogether I just wanted to give you a couple style ideas to play around with let's move on to some hyper reductions when it comes to doing quick gestures of hands or impressionistic thumbnails I find it best to think about the hands in terms of triangles everything is triangles it doesn't matter where the triangles are or how they're used don't focus on every section of the hand being represented by the same triangle every time instead just try to be a bit abstract and energetic be like Phil Jackson just trust in the triangle and everything work out if your gesture hands don't look like children's origami then you're putting in too much thought and effort alright it's finally time to move on to the actual quick tips for drawing hands they're more like finger tips actually tip 1 is about spacing I think some people might find this slightly questionable but I love to space out the fingers as much as possible it's a common mistake for beginning artists to group the fingers too closely together with no gap between them it will feel cramped and the fingers will be the void of any emotional quality when they're spaced far apart it allows for a much longer sense of balance and emotion I'm going completely overboard with it so I'll try to dial it back a bit to show some slightly more realistic examples the occasional gap here and there can add an incredible amount of personality to your hands drawing hands has gotten a bad rap but once you appreciate their emotive qualities I think you will find yourself enjoying them a lot more tip number two is going to be flow whenever possible I like to attempt to have a sense of progressive motion through the fingers usually just letting the index finger leave the action and then letting the other fingers follow at a decaying rate this is why even though the index finger is shorter than the middle finger I love to represent it as being slightly longer in a lot of situations that's certainly another questionable decision but I like it anyway there is definitely a natural reason for this flow of fingers both the webbing between the fingers and the tendons themselves tend to create a natural pull on surrounding fingers you should avoid drawing hands that have both fully extended and fully curled fingers positioned right next to each other it's just extremely unappealing and you can't really see the tension being caused by the surrounding fingers I guess that's about it for flow I hope it's a little bit self explanatory just try to think of the fingers like a bird wing or something if you're struggling if that makes any sense I hope it does alright tip number three is all about some West Coast hands I don't know how many of you follow the popular fandoms but middle finger and ring finger are definitely a thing it's my ship when casually posing the hands you may find that they like to move together and cling together a bit more naturally than any of the other fingers it may just be personal preference but I also just think it looks really good to stick them together no matter what the pose may be you can add a little bit of personality by bringing those central fingers together you might be noticing that a lot of stylistic choices are grounded in the exaggeration of often ignored features of realism pulling the ring finger and middle finger close together helps add emphasis to the fanning out of the pinky and index fingers that I talked about earlier when I was going over structure I always like to find the hidden meaning and all of these appealing style choices tip number four is our last tip of the day and this one is all about the pinkie pinkies can be pretty useless overall and like a lot of useless things they compensate for this by being extra flashy pinkies are just too cool to hang out with the rest of the fingers so if anyone is going to break the flow of the fingers and make it work it's going to be the pinky it can be super subtle or as Extreme as a dried-up Creek but it's always something to consider when drawing expressive hands I find it works best on characters that have a very twisted or tense personality maybe a bit eccentric either that or British men drinking tea okay that's going to do it for the tips I'm going to just have a bit of fun now and try to render out some various hands from off the top of my head I will do my best to get a nice variety of poses and tangles I don't have any extreme foreshortening going on with any of these hands but I'll try to at least move some of the fingers toward and away from camera making really good fingers going toward camera or having extreme foreshortening could probably be an entire video on its own this hand on the right over here has a silly long thumb and I briefly considered fixing it but it's started growing on me I think that's about it for the drawing so when it comes to adding color I'm sticking with my most recent adaptation and changing the line color to something very saturated this just helps prevent things from getting dirty looking when the pixels start getting smushed around by all of these painter brushes it also seems to have just set up my painting process a lot anyway the next step is background in base colors as with every anatomy quick tips video I'm putting the warm skin tones against the cool and disgust rated background color to make them pop a little better I didn't use a huge variety of skin tones for these because I was feeling a bit lazy with the painting process I've been in a very sketch heavy mood the past week so I'm going to just cheat my way through a lot of this rendering process as much as I can it's mostly the same standard stuff using the dry brush and painter to cut hard edges on one side of a form and blend it out in the other direction in the most basic form I like to gradient the hands to get somewhat more red as they go out towards the edges of the fingers to be more refined it's important that you make the last joint of each finger have a much deeper red tone aside from that let's see the palm side of the hand is usually a lighter pinkish tone compared to the rest of the hand and of course the knuckles and other joints where the bones are pressed into the skin can be shown with lighter values but be aware that they might also be surrounded by more reddish colors if the area faces a lot of wear and tear halfway through I decided to lower the overall saturation on everything a bit this will allow me to place in highlights and other areas with more deliberate saturation and speaking of highlights since I already mentioned my rendering laziness I'm going to just use strong lighting effects as a shortcut for making things look finished it's a great trick this top one is going to have some direct over exposed white cast across it but for the right one I think I will place the light behind the hand and just use the rim lighting effects to make it pretty a red glow will also be enough to simulate some subsurface scattering when used on specific parts the singer tips and thinner areas especially now that hands on the bottom right was looking kind of bland so I did put in a bit more effort on that I had ignored the webbing between the thumb and index finger completely so that needed a lot of work I don't think I actually executed it ideally but it's definitely an improvement I'll have to do some reference studies of hand sometime if I want to really build up my visual library for these details properly anyway more overly exposed bright light and rim lighting on some of these other hands and I'm pretty much ready to call this painting done for now just remember to put a line of hard saturation between any direct lighting area and the rest of the skin that's a detail you don't want to miss it will fail the lighting a lot more well I hope you enjoyed the painting and the whole video for that matter we're coming to the close and the only thing left to do is tag on some little animation here at the end so here you go [Music] amazing I know actually I don't know I'm recording this audio before I got a chance to make the animation well I'm sure it was just the greatest thing ever okay I want to give a big thank you to everyone for watching this video and an even bigger thank you to all of my wonderful patrons for keeping this channel going you guys are great and as always the drawing and painting in this video was all done using Corel Painter feel free to go browse the channel if you want to find more videos about my digital painting methods and whatever else alright see everyone