How To Make A Character For Cut Out Animation In Blender 279

hi this is alia Rangel a little guy CGI and today I would like to show you how to make a 2d cutout character and rig that character for animation and blender 2.79 as well as in GIMP so let's get started okay this is your first time in blender I recommend you go to file user preferences go to input and then choose select with left click blenders default select is with right click and it's may confuse you if you're coming from Adobe programs or other 3d programs also while you're in here click on add-ons put a check mark next to 3d view navigation then scroll down put a check mark next to mesh pullin a little mirror mesh pullin edit tools mesh : f to mesh : inset polygon mesh pulling loop tools put a check mark next to mesh pull and relax the checkmark next to a pie menu : 3d viewport pie menus put a checkmark next to a pie menu : UI pie menu official for the check mark also next to rigging : rigify okay well most of this tutorial will be done in blender we'll be making our character and setting up our character in GIMP that's what I meant when I said when I mentioned blender and GIMP will be using blender and GIMP to make this character GIMP is a free image manipulation program very similar to photoshop that you can download so what we're gonna do now is we're going to go into GIMP so here is GIMP this is the character I want to use this is by my second favorite artist Joe Amador and what we're gonna do is just set up this character to make it ready for us to go through the process of rigging this character in blender okay here we are in GIMP the first thing we want to do is left-click on our layer panel to the right and then I right-click then select duplicate layer when you're working in the image manipulation program typically what you want to do is duplicate your layer so if something happens to the layer you're working on you don't like you can go back to your backup layer so I'm going to left-click on the bottom layer and then I'm gonna click this eye to turn off the visibility of the bottom layer now I'm going to left-click on the top layer I want to make this image brighter so I'm gonna go to colors left click there and then select curves curves is a modifier that is found in many different image manipulation programs typically works the same and most of them by taking this line here we can adjust the brightness in a contrast of our character here so I'm gonna left click right on this line to put there then I'm going to move this up and when I move this up I increase the brightness of this character I'm going to left click here to put another dot then I can pull that dot down to increase the contrast of the character so now with that done let me select okay okay what we want to do now is to select our bright and layer I'm going to right click this then select duplicate layer and then going to left click on the layer that basically our backup layer then I'm going to click this I to turn off the visibility of that layer I'm gonna left click the top layer there's multiple ways we can work on this character probably the easiest way and save his way is to use what's called non-destructive editing and basically we can do that by using mass when I say non-destructive basically what that means is it is a way of working where if you make a mistake you can go back your original artwork isn't destroyed but it's saved so that's what we're gonna do here so I'm going to to do that I'm going to left-click on our backup layer I'm gonna click the I to turn the visibility back on now what I'm going to do is left-click on the top layer and okay my brain okay I'm gonna click on a bottom layer I'm going to turn the opacity down I'm gonna click the top layer so here we see our character here it's kind of uh it's the past he's lower but I wanna I don't want to see just the checkerboard so I'm gonna left click here and then I'm gonna I'll select transparency oh but you look here you can see here is our black color here's also our white color I can click this little symbol looks like two arrows and then with that done what I can do is hold ctrl and then while holding ctrl I can press the comma key I put a white layer in I'm gonna left click and drag this white layer so it's on the bottom now okay so for our basic setup our bottom layer we have this layer we have a backup not edited image here that's currently not visible we have our brightened layer and then we have a duplicate of that brightened layer we want to left-click on the duplicate of the brighten layer we're gonna right-click we're then gonna go down to add layer mask selected layer mask we're then gonna select black full transparency we're then going to select add when we did that we have a black mask now covering up over covering over our top layer here what we see is we see this half opacity layer here so what we want to do is go to our paint brush we want to make sure our color is white when we color in white over this black mask whatever is white or underneath the white that we color it here will show so make sure that your brushing and click here and get different brushes you want to make sure that you have a hard brush for here and then what you want to do is you want to start to color in white overtop of your character so basically what's going on is I'm coloring in white here what you see is you see this character looking you know like it's getting darker however in reality if I left click here and then click to take away the visibility of this layer you can see basically the only thing showing up is if you see that a little bit of white right there is what's underneath that white there the reason why we lowered this layer down to half opacity so that so that we was so that we could use this layer as a guide so now I'm going to left-click to turn on the visibility back one for this layer and then I'm gonna left click on our top layer and I want to make sure that I have the mask selected okay so we're gonna make sure we clicked on our mask we're gonna continue yep okay make sure you wait color there we go there's an issue I had one for my computer so I have this soft brush now I wanna go back to this there we go hard brush yeah we had this little white spot there don't be concerned about things like that you want to get the yeah the general graphics in you have a lot of work to do so I want you to learn from this and then you can always go back and adjust things so here we have the color the character color damn and you can see right there when I click here and then select this I then here you can see this is what we actually you know have now remember I was telling you about this being non-destructive I can go here and see where we're using I'm just uh clicking on a top layer hiding it we were using this as a guide we don't need this anymore since we actually have our character outline so I'm just going on click on this layer could I then click on a top layer then click the either make this visible I was telling you before about this being non destructible and this mask is very nice to work with because we have these areas right here what we can do is white makes whatever underneath the white and our mask here appear black makes what Evers covered by the black disappear so what we'll do is go here so the top color is what we're currently selected which is white the bottom color is black we can click here we also can press X on our keyboards and then uh I'm gonna shrink my brush now we can do is we can come in and color black and wear every colored black we take away so suppose I do a thing and I go look at that I made that you know I made a stroke go through it this is all transfer no just click here I go right back and it's right back there's nothing lost so this is the advantage of working with masks let me quick to go back to black again okay I'm going to click on the magnifying glass and we're gonna click on the magnifying glass now I'm gonna drag a box around what I want to zoom in on I'll go back to my brush I'm just taking away what we don't need if I make small mistakes I can just go back and ahead head back anything that I've taken out that I didn't want in there you can hold the middle mouse but the pan our image so just taking away this uh the image you know of our whole body that we do not want by the times you will hear people not saying the nicest comments about GIMP I used to teach the adobe master suite professionally for a technical school and I used to teach the students Photoshop however once they were done with their Photoshop work a lot of times I would show them GIMP and you know GIMP is even if you use Photoshop GIMP is a nice tool to have because of the fact that one it can run off of a thumb drive and you can pretty much have it it's as long as you have access to the Internet or a thumb drive with it on there you can have access to the program you can use it totally free totally legal it's it's nice and to be honest as far as GIMP and Photoshop they seemed so similar to me I would actually say that GIMP GIMP is a little bit more work than Photoshop but a gimp actually made me better at Photoshop because there's just certain things that Photoshop would kind of do automatically and give you to do pretty much the same thing but you might have to click another two or three steps and all using GIMP to actually made me understand some of the things I was doing a Photoshop a little bit more thoroughly there's also another free great image manipulation program is Krita Krita is very beautiful very beautiful program it's a matter of fact a new version of credit credit 4.0 I believe just came out today looking forward to checking that out but yet credit is spectacular I heard people saying before you know as far as artwork it's not the the tools the artists and uh some tools are better than others however generally if you're you know I would say the same I would say don't get caught up too much in the tool now obviously I this channel I teach mostly blender tutorials however the difference between the 3d programs isn't isn't actually that much which is one of the reasons why I recommend blender to people because they are very similar the main difference being with blender that you can again legally share with your friends for free and you know have access to all these amazing things without having to pay a large fee to have them so ok we have that mostly done now click on the magnifying glass zoom in okay if you hold control and roll your middle mouse button you can zoom out and GIMP okay there's many different ways of working you know this method here this is my particular method I'm gonna click on the top layer I'm gonna then go to layer and then select new from visible and then I'm gonna left click on our layer that we had to mask one I'm going to right click and then I'm gonna select delete layer I'm going to left click on our top layer right click and then select duplicate layer now I'm going to left click on our original layer and then hide the visibility so that we have this to go back to as a backup actually let me turn this on because we're gonna need this to do our work so I'm going to take this down to very similar what we did in beginning take this down to about 50% opacity I'm gonna go to this layer now I'm going to right click then select add layer mask it's like black full transparency click add I'm going to turn on this white layer here and then uh what I'm gonna do is I'm gonna go to the magnifying glass I'm gonna drag a box right around the arm here and we're gonna work just on that arm you can see this we have these little things here that's I guess that's sometimes it's good when you work to put this put a layer behind so you can see what you did and there's little pieces here but that that's fine there not too much of an issue so I'm going to click on this layer here I'm gonna click to make sure that that our first layer is the white layer I'm gonna click on our paintbrush there we go then I hold ctrl while holding then I'm gonna hold control ball rolling the mouse Bill that's interesting sometimes my screen capture makes things interesting there we go okay so I have white selected here of my mask layer selected here so what I'm gonna do is draw in a color in the arm so basically what I want to be a separate layer so we talked about you know for this you need to have the arm separate from the body so that's pretty much what I'm doing with this and when I look here it looks like this is totally like the whole arm piece right here like the arm is connected onto the shoulder piece so making sure that so like that as well it's funny when I first graduated from design school I uh you know Tina's drawl I'm here muscle guy he looks a lot cooler it you know I thought that when I first started working I was gonna be doing things like this and the first thing I did when I got out of school was a an internship for an invent in a event company and their main one of their main things was weddings so my first professional work was a there was enough people constantly saying I was thankful for the work don't get me wrong but dealing with them making flowery looking wedding pictures and uh you know just everything flowery looking and being told to make everything look lovely make it flow kind of funny okay so we have this arm here so now when we I'm gonna left click on this layer here and now you can see the only thing here is this arm so I'm gonna turn off this layer here I'm gonna click on this top layer then want to select layer and then choose new from visible so now with that we have this arm layer here so I'm going to double click here and name this arm R then press Enter fill out that in okay I'm gonna hold control of the Dewback I saw something when I was setting up this layer so I just clicked back on this layer and clicked on this mask I'm gonna right click here and I can see these options now okay so I thought I saw something that said invert the layer or invert the mask hmm okay because what we need to do is have this image not have the arm there when I say this image I mean the main image of our character so one of the things we can do is we can click here to hide the visibility there I'm gonna click the top layer and what I'm gonna do is I'm going to go to our fuzzy brush selection and then I'm gonna click outside the arms I'm clicking in this transparency here so I'm selecting everything but the arm here right so what I want to do is I want to fill this with I'm gonna fill this with white so I'm going to click back on our layer that we had the mask on I'm going to turn the visibility on the making sure I have the mask selected and then what I'm gonna do is I'm gonna hold ctrl while holding ctrl him gonna press the comma key okay so we have everything you know showing that we previously took away and now I'm gonna do is I'm gonna go to select and then invert so now I have before I had everything but the arm selected now I have only the arm selected so I'm going to go to this black color I select I pushed the two arrows here so now the black color is a primary color now I'm gonna hold ctrl and while holding ctrl I'm gonna press the comma key and if you look here we feel blocked in there now when we look at our top layer when I left click there and then I'm gonna click to take the way to visibility now you can see we have this arm totally gone and it's because we filled in black salt white ads and black takes away so with that done what I'm going to do is I'm gonna hold ctrl while holding ctrl and hold shift and while holding ctrl and shut down the press hey that took away our selection and now I'm gonna select layer new from visible and basically with that Davis that gave me this right here so now did I have this I'm gonna go to this layer here I'm gonna right-click on the layer and then select delete layer okay so the way that I took off the arm that's one way I would recommend it for you to work that is going I think I've loved it longer than I wanted so I'm gonna show you the way I'd normally would do this so I'm gonna left click on the visible one I'm gonna double click here when name this main body then press ENTER to lock that in that name in of me and body okay when I say the way I'd normally would do it let me add to that the way I normally would do it when I'm pressed for time but had time or if you have time I recommend you do it the first way I showed you with the masking way okay so I'm gonna click on this main body I'm gonna right click then select duplicate layer then gonna click on the original copy click the I to hide the visibility I'm gonna click on the top layer and I'm gonna separate this right here this cloth so what I'm going to do is I'm going to go to our lasso select tool and I'm just gonna click here drag my mouse then clicking clicking clicking clicking clicking clicking clicking and then clicking so now with that all selected when I say that I mean this cloth right here gonna make sure I'm selected on this I'm gonna go to edit I'm gonna select cut I'm then gonna go back to edit and then I'm gonna select paste into and when I did that now you can see this layer here it says floating layer paste it layer what you want to do to uh deal with this you can either click this anchor to make this be a regular layer again or you can hit new layer so now we have that right there now I'm gonna click the go to selected on the whole control wild and control hold shift and press a to deselect that so I'm going to name this by left-clicking on it off to the back so I can think of right now then I'm gonna hide this okay so for our main body I'm clicked on this when I just go back to that lasso select and I'm just going to take this last little select and I'm just basically outlining the inner part of the arms I can pretty much get rid of this arm the reason why I want to get rid of this arm is because the other arm that's facing towards us you can see most of that arm so now just connecting this up so now with this down I'm gonna well with this selected I'm gonna select so I'm gonna select select and then I'm gonna select grow two pixels select okay then if screen-capture is getting it away so I'll press Enter while hovering over that I'm then going to go to select feather I want this to be two pixels then I'll hover here press Enter and then now that I had I grew this by two pixels and feathered it by two pixels I'm going to press my delete key now I've got a whole control hold shift and then while holding ctrl shift and shift press a to get rid of that arm layer there now I'm going to click here to go back to my select tool okay so we have our main body we have this cloth we also have our arm right so I'm going to click on our main body copy we want to get this leg here however before we get the leg I want to get this piece right here this cloth piece so I'm gonna go to the lasso select and I'm just clicking and dragging I'm doing this because I figure this is a cloth piece if we have this animating with the rest of our character could give some extra detail a lot of times I think with animations it is the the subtle details that get you and though this is here so we might as well use it okay so what I'm gonna do with this and one that good a select select feather it's on to pixel steel select okay I'm then going to click edit and then select cut I'm then gonna go back to edit and then select the paste into and then gonna go to create new layer just to have that flute layer you know not show up down then I'm gonna hold ctrl while holding ctrl hold shift and press a to deselect okay so here is that so I'm going to double click here I'm going to name this front cloth then press Enter so that's hide that when I go back to the main body I'm gonna hold them in the mouse button the pan up I'm gonna grab this leg right here so with this selected I'm going to go to lasso select dodging this belt here so now with that selection there I'm gonna select go to select feather there's a feathering of two pixels I'm gonna click OK click here so with this layer click the autumn on click edit cut edit paste into then you want to click the new layer hold ctrl shift a to deselect so I'm going to double click here and name this leg L then press enter to lock that name in ok so what we're gonna do now is we're gonna click the visibility to hide that leg layer we're gonna click on our main body copy we're gonna go back to our select tool let's let's dodge this pouch here and then we're just gonna select this whole leg we're gonna go to select feather I think okay then we're gonna click and it caught and it pasted into and select new layer then hold ctrl shift and press control shift I need to deselect we have this new layer right here so I'm gonna double click here name this leg or then press enter to lock that in okay so with this leg here we want to fill this in and basically what this is if you remember this is where the arm was that so now what we took the arm away we have this transparency here we don't want that so what we can do is we can go through the clone brush which is here the way a clone brush works is you hover over an area you hold ctrl then you left click and then selected there we go hover it over area press ctrl you can see like there is this circle here and so basically with this clone brush whenever I paint will basically be from right here so I can just take this and basically fill in this area here and right now we're just trying to get it you know to not have that transparency there so then what I can do is take the bracket keys and make the brush bigger a whole control then select from right here and kind of like drag this over I'll go the erase brush and erase some of that right there back to the clone brush I get a magnified version zoom in here some I'm back on the clone brush and I'm just filling in more of this area here I'm holding ctrl and rolling the mouse to zoom back we want to go to our main body we want to fill in this area here that's a click on our arm so we basically have to imagine what's under here should be it should be mainly that blue color so I'm gonna click on the arm click there click on the main body and I'm gonna use this clone brush when I hold ctrl left click you can see there's clone saying okay we're gonna copy from right here so now I just you know copy here now this area here that I'm filling in most of this is going to be covered up by the arm so don't get you know too concerned about it we can even go to our smudge tool and kind of like smudge this out we just don't want it to be empty but again the arm is gonna be covering up most of this area and the same thing with the leg so here's the leg is this now that's not that here's the light here and do the same thing we can basically take the smudge brush and kind of smudge this in and again you know you can take time you know putting in details here let me bring back the other leg here so now we're select another like same type of deal we want this to yeah I have like this color in here so I'm gonna click on the clone tool and I'm gonna start to work on that when I come back and you see me clicking this move brush it's like I'm yeah starting to video up I'd like to click just to make sure the the screen capture knows you know I'm working on this screen so drag y'see quick about move that's why I'm doing it so okay I want the clone brush though I'm gonna hold ctrl click here maybe drag this over here good smudge brush let's move that out so now I'm gonna hold control of the middle mouse button roll the middle mouse button that's in back I'm gonna click on the mean body I mean hide the legs okay I'm gonna click on the magnifying I'm gonna left click and drag to zoom in here let's make this red come across for the main body so we'll go to that clone brush just like before we'll just take this right across here like that I'll press the bracket key to shrink my brush size down here hold control to sample there and I'll just come down like this hold control the sample from there fill in this area here again depending on how much time you have you know you can just you know learn the basic function and you cannot either prove this later just getting rid of this here okay okay I'm gonna hold control and then roll back I see this here how'd that get me for now okay so let's bring back these legs I'm gonna hold control to rule the mouse bill all right for the legs you have this foot it's going over here really don't want this foot pointing towards us so that's the right foot I'm gonna duplicate this hide the original and then gonna click on leg or copy I'm gonna go to the Atlantis elect them looking for right where this changes were just right here will that like this so I have that foot selected I'm gonna go to select feather take this up to five and then it's like okay press ENTER and then I'm gonna press delete and I'm gonna hold control hold shift and press a to get rid of that selection okay now what I'm gonna do is click on this leg L I just took the visibility in and out just to make sure this was their correct legs now what I want to do is I'm gonna go to our lasso select and when I select this part of foot so what they're selected I'm gonna go to edit copy edit paste into here's the layer here I'm gonna click new layer then when I hold ctrl shift a press control shift okay so I have this layer here that's at the top I'm gonna go to our move tool you go to the move tool in GIMP you'll see a thing that says pick a layer of guide then I'll say move the active layer you want to click move the active layer so did you actually move which you are selecting so if you're having issues with moving things you want to select move the active layer so I'm gonna click here and then move this over here like this and I'm doing this because it's just easier to animate like this and now with that done I have this layer here right so I actually want to hide everything but this now I'm gonna go to layer new from visible and now I have both of these uh images together so now I'll double click here and I'll name this leg or I guess I mean you name it leg right so it's not the same so like leg right there we go this right here we don't need anymore so I'm gonna delete that I will leave that for now so we have this right leg here so now let's bring in the other leg which is right there I'm on the whole control roll the mouse wheel while holding ctrl to zoom back and got this main buddy copy here and now let's separate our head so we're gonna left click on the magnifying glass drag a box around the head go here we're just selecting around the head here so with that selected we're going to select edit cut edit paste into and then new layer and we hold ctrl shift a double click here we'll name this hate then press ENTER to lock that name in I'm gonna hold ctrl as well as the middle mouse button roll him in the mouse but lives in back I'm gonna click the head then click hide to hide the head we have this red claw fewer than a hole controlled my mother zoom in we want our main body copy let's fill this in so go to our clone of tool or hold ctrl select right here I'll start filling in this area I'm just left clicking again and again so I'm not quite dragging I'm like moving my mouse and left clicking it's some of this stuff I say like people will get very frustrated at my explanations sometimes they'll leave very long comments about I would annoy them and other people will leave comments saying how much they like it me and when I say it I mean explaining things when I used to do tutorials one of the reasons why I wanted to do a YouTube channel was people will do things they would leave things out it's it is difficult not to do but it was very very frustrating and I used to say I'd say everything they just skip this stuff right over so that's why I try to say it I try to think and then to be honest even now a lot of times I'll have to go to a program I haven't used in a while or you use you know just a program I'm not used to and you know even if you're doing something like like people will don't they'll typically they'll say things like oh if you're doing something that advanced like rigging whatever somebody it's just starting they wouldn't be ringing and I'm like actually that's that's yeah it may be an extreme general case or some truth to that but when I go to another program I know how to rig I know how to do many different advanced principles but I don't know that programs I guess what I wish they would do I wish that they would say the basics so I can use my advanced knowledge from these other programs yeah on basic controls like the basic thing so let me let me stop anyway that's what I try to say anything try to say describe things as much as possible so main body okay I'm just clicking here just like it make sure I have this so that dot there okay so we have our main body we have our head okay as far as our arm let's bring back so let's click here click to bring our head back and then where's our arm here's our arm here okay and I see this how this right here is like that oh it's covering up the arm all we do with that is click the arm and move this up and now the arm is in place I'm gonna hold ctrl roll the mouse wheel back this here that the Arbutus has to go above that now the arms in place there okay this might seem kind of strange to you we actually want this arm on this side as well the reason why is for animation purpose here the arm because it's on this side we can see this whole arm right the other arm we could only see part of it so one other ways to deal with that is we just take this arm duplicate it move to the other sides and that's what we're gonna do so we're gonna select this layer here right click select duplicate layer alright we're gonna go to our move tool so then we'll pull this arm over like this and basically look to see you know where this how this arm of B I remember this armors wasn't gonna be covered up by the body most of the time so now we'll left-click here and we'll mean this arm left then press ENTER to lock that in then we'll move this up oops no we'll move this down beneath our main body layer and if I can show you kind of help you like what in the world like this right here you know that we've got to deal with that so this this okay what we're gonna do is scroll down select arm left we're gonna right-click select duplicate layer just so we can go back give me one with that click on this original arm select the I to hide the visibility and left click on our arm left copy here and with this we need to get rid of this because it's so prominent so we're gonna go to our razor tool and I'll get rid of that and so you can take your like well I did this third you know the thumb it's not facing the right way for making that the cutout tool again you can you know work and add in more details but you do pretty much want to have your feet so you can see them pointing in one direction and you know the arm you want to be able to see the the whole arm so it's easier to even though it's strange I get it even though it strings like you can go back like normally the air forearm wouldn't be here you can replace this without you know the bicep you can do that using the clone brush and all that however depending on how much time you have you can do this what we're doing here and what you would do is click this and then move this beneath the the main body and we'll take the move tool and move this over like this and when it's like this you really you know pretty much for the most part you know it works so so we have that arm left copy there so we're pretty much ready because we have our arm separated this arm our legs we have our cloth and we have our head so I think we are pretty much good at I think trying to make sure okay one of ways we can check is I'm gonna go to the head and what I can do is go to the rotate tool click on the head when I click cancel I'm gonna click back on the let's see the circle this circle is a pivot point so we'll move this to the back of the neck and what we can do is kind of rotate up and see how the head rotate so we can probably add some flesh color on for the neck so they can look up I'm gonna select cancel and then for the head what I'm gonna do is I'm gonna right-click select duplicate I'm gonna select the original head hide it click on head copy then I'm gonna go through our move tool lift this up so I'm gonna go to our magnifying glass draw a box around here and now what I'm gonna do is use the clone tool I'm going to select me shrink the brush by using the bracket keys and I just want to whoops ctrl there we go hello control and I click here now that I press ctrl you can see that circle there so now we can basically make a little bit more of a neck here and then we can go to smudge brush smudge that out just just gives us some area for the neck okay so I'm going to go to the move tool and then I'm going to take this head and push this down the easiest way to probably do this what I say this I mean have the head turn without having this neck look weird here strange however you want to call it as well go to the the main body copy and what we'll do is we'll go to lasso select we'll go here and select this piece of this the red scarf thing here I'll bring it all the way over so it's easy to match up with that selected we can hit our select edit copy edit paste into and then select new layer I'll then hold ctrl shift or press and hold ctrl shift right and then with this will name this cover scarf so now this is here just so that our head can rotate so I click here we have our head copy right now I'll go back to routine click here we'll take this pivot point and move it here so now when we rotate the head and here you can see like the neck like this because it's it's making me it being blenders is having that the full head show you know it's covering up the scarf area but normally it uh it would be covered it would look fine self gonna click cancel and hold ctrl then roll the mouse wheel to zoom back hold control there we go that goes select select okay now we want to make sure that whatever we want to be seen is actually visible so with this front cloth here let's move this up just cloth to the back here okay okay what we want to do now is a we want to select the different pieces and as we work through this this you should it'll make more sense later so we have the head selected we're gonna move the head up here's the main body copy we'll left-click there we'll move this forward and over here like this we have the coal to the back just move that son like that we are looking let's this I'm left and basically what we're doing is we're making it so that these are clearly visible these different pieces that's why we are moving them like this that's close to the back you need to have the pieces separated here okay I'll see that they're guessing that's this pasted layer so we'll click to hide that it our leg left and yeah we basically just need that the pieces you know separate it from each other and the more they're separated of makes it somewhat easier looking for that front cloth that here cover scarf there okay so with all these different pieces separate I'm gonna click on this top layer here I'm then going to go to layer new from visible so now all of these pieces are on this one layer right here okay so with that done what we want to do is select file export as now when you're in GIMP you want to do export as to get an image out not save as if you want to save a gimp file you click save as to get an actual image out in this case we want a PNG you want to select export as okay so I'm gonna left click export as we have dot PNG right here if by some chance you didn't see the dot P and you change the name and then GIMP says it won't let you save you can click here and then come down in this list and then you could click here for a dot PNG you know as well so we're gonna name this main texture and then we're gonna look and make sure we know where this is going at so I'm going to click data temp March 22nd inning and then I'm gonna select export' now I have this thing that says save background color I'm going to unclick that then I'm gonna select export and now we have this file saved out and ready to go into blender okay so with this done now what we want to do is click file export as to get a PNG file out of GIMP which is what we want you want to do export as not save as you want to do export as we're gonna knowing that it's export as not saying that has we're going to left click on export as and then we're going to make sure we know where this file is going toward so I have this March 22nd I'm gonna select create new folder then let's select our name this texture is to press ENTER and then I'm going to left click on export make sure that where it says save background color there is no checkmark again where it says save background color make sure there is no checkmark there and then select export and now we have our file ready and prepared it should have a transparency for background and we are ready to bring this into blender okay here we are in blender first thing we want to do is leave this cube so make sure your cube is selected you can tell the cube is selected because it'll have a orange highlight to it we'll press X to bring up our delete menu then choose delete now let's go to our display tab then we'll click front to go into front view if you look here you can see this is front perspective view perspective view lets you see more they in more of a 3d kind of way we're gonna go to view perspective we're gonna click view perspective slash ortho to change this to front orthographic view orthographic view is kind of like a way of almost looking at things in blender like they're a blueprint it's useful for modeling and setting up things okay so with this done now what we want to do is press the end key to bring up our properties panel then we want to look down in the properties panel till we see background images so what we want to do is put a checkmark in background images and then click this black triangle then we're going to select add image once we did that we have this other panel that opened up and what we want to do is go to where we see open we're gonna click that and then we're going to navigate to where we saved our image out from GIMP okay so here's the file if I click this button right here looks like four squares now you can actually see there's our work right there so now we're gonna left click on this and then select open image okay if you look at this image if it looks a little faded I'm gonna scroll down see right here this opacity is that 0.5 so basically this is half visible so if we take this opacity and turn this all the way up now we can fully see our image what we need to do now is the reason why we have to separate it so we can basically put geometry over these images so that's what we're gonna do now so we'll start off with this leg right here I'm gonna right click here the reason why i right-clicked here see this little circle thing this is a 3d cursor in blender or the 3d cursor is out and blenders were objects didn't come into blender at so I'm gonna hold shift and then press any this brings up our add to menu i'm gonna select the plane and now we have a plane that just came into blender so now what I'm going to do is press R to rotate on x-axis 9 0 then press enter to lock that end so now I'd the plane facing towards us have it facing towards us like and basically put this plane or shape this plane around that leg so now what I want to do is I'm gonna with the plane selected and tower selected cuz it's highlighted orange I'm gonna go down to where we see object mode and then I'm gonna left click on edit mode ok now I'm gonna press Z and then I'm gonna select wireframe you can also click near the bottom and you'll see these different viewport shading modes you could select wireframe from here as well okay so now that I see wireframe I'm gonna do is down there to bottom we have vertices select or vertex select edge select face select so I'm gonna press a to deselect then I'm gonna go to edge select and I'm gonna click this edge in I'm gonna pull this down and I'm pointing this down to cover the leg up essentially okay now we want to do is subdivide this planes gonna press a to deselect just that edge then I'm gonna press a to select this entire plane I'm gonna press W and then select subdivide and I'm gonna press a to deselect and go down to vertex select one hold shift then click here so I was holding shift I was able to select both of those vertices now I'm gonna press a to deselect I'm gonna hold ctrl while holding ctrl gonna press R this lets me put a loop cut in I'm gonna left click once like that now I'm gonna press yeah let me right click sorry people I want to basically get this basic shapes here so what I'm doing is I'm pulling this vertex up pointing this vertex up now I'm going to push this over like that that's moving the geometry around I want a little bit more geometry around this nice I'm gonna hold ctrl press or that put a loop cut him with a left click one time and I left quit one time I can move this new cut so I'm gonna move this up I'm gonna move this second time to lock that in the press a to deselect I'm gonna press ctrl or put another loop cut in again around the knee I'm just put geometry there so this knee can bend you know decently I'm going to hold ctrl press R to put yet another loop cut in gonna left-click once because I only left click once I can move this little cut I'm gonna press R to rotate now I'm gonna push the vertices just more to shape when I roll the mouse wheel to zoom in that's pushing the virtus the vertices in closer to the shape of the leg I press a to deselect I'm gonna hover here hold ctrl press or move my mouse when I move the mouse you see that Lou cut went from vertical to horizontal left click once because I left click once I move to loop cuts in a decent place I'm gonna left click a second time to lock that in then I'm gonna press a to deselect okay so this should be good I'm going to left click near edit mode then select object mode we have this general shape so with this plane selected I'm gonna hold shift while holding shift I'm gonna press D and then gonna right click to keep that in place and when I press shift D I duplicated this object and then I just right click so it would stay in place and now with this duplicate I'm just gonna pull this over to this other leg so now with this plane selected I'm gonna left click on object mode and then left click into edit mode and now this is pretty decent around the ankle we can take this vertex here and hold shift we'll select these and we'll take our manipulator a manipulator is that is this blue and red toll that we're using to move these vertices with I'm just basically making sure that uh the geometry covers the shape but it has a little space inside of it I'm gonna push this vertex back I'm gonna press a to deselect it I think we're good okay so I'm gonna left click near object mu then select well or defecating there edit mode go back to object mode all right I press a to deselect now okay so we're gonna right click here we right clicked heretofore the 3d cursor there with 3d cursor here I'm just going to come into blender where the 3d cursor is at so I'm gonna hold shift then press a bring up our add to menu I'm gonna go to mesh then I'm gonna select plane by left clicking here's a plane a little press hard rotate on x-axis 9 0 then press Enter I'm gonna push this plane down somewhere in currently an object mode and I'm gonna go near the bottom of the screen and then left-click on that two triangles next to object mode and then I'm gonna left click on edit mode so here we are in edit mode I'm gonna press a to deselect I'm gonna go to edge select I'm gonna click this edge and yeah to the back of the plane or side of it push that to the side on the press a to deselect and when I select the bottom part of the plane I'm going to push this straight down I'm gonna click the plane that's to the right pull this out to the side push the bottom edge down edge is what I meant and I'm going to press a to deselect 80 select entire plane I'm gonna press W and then I'm gonna select subdivide similar to what we did before I'm gonna press a to deselect I'm gonna go to vertex select I'm gonna push the vertex up here grab this vertex how you like that people I've learned to say vertex instead of vertice okay so I am just adjusting these vertices around this torso here and we're basically just trying to make this fit right now look I see this coming out so that's fine now I think I'm gonna press a to deselect I'm going to you know what let me push this for deselect when I hover here I'm gonna hold control wall hood and in trouble the press art but a lute cut in wanna left-click once cuz I left click once I can move this down a left click second time I'm gonna press see how this is bent I'd rather that be straight so I'm gonna press s to scale to z axis 0 and then left click lock that in then gonna press a to deselect and hover here hold ctrl while holding control press R I'm gonna left click once cuz I left click once I can move this little end of the move that up some I'm gonna left click the second time to lock that in I would like for them to be straight so I'm gonna press s to scale and as he access 0 and then I'm gonna left click to lock that in a colossal first enter I'm gonna press a to deselect I'm gonna go to edit mode near the bottom of the screen I'm gonna click on one of the two triangles and I'm gonna select object mode okay now I'm going to press a to deselect okay now I'm gonna right-click the earth this arm up at the 3d cursor there because I'm blending over the cursors out so we're obviously to come into blender I'm going to hold shift to press any of our add to menu I'm gonna go to mesh select plane and press R to rotate on the x-axis nine zero then press Enter I'm gonna move this plane down we're currently an object mode I'm gonna go down there to Bob I'm gonna click on one of the two triangles I left click there and now I'm left clicking on edit mode so now we're in edit mode I'm gonna press a to deselect I'm gonna go to edge select and then with edge select selected I'm selecting the bottom edge pushing this down I'm now gonna press a to deselect I'm gonna press a to select everything say when you're in edit mode it's okay to press a to select everything you're only gonna select what you're currently in edit mode for so I'm gonna press W and then this brings up our specials menu and I'm gonna select subdivide I'm then gonna press a to deselect I'm then going to go to vertex select and now I am adjusting the vertices vertex by vertex basically trying to get this to you love this being the character arm to fit I'm gonna hover here I'm gonna hold control press or I'm gonna left click once left click the second time to lock that loop cut in that's what control are dated clicking on this one vertex point with this side click on this vertex pull that to the side I'll push this one out see where this joint is we can put some more geometry here so that it spins okay so I'm gonna hold control first art if I loop Claire then it's vertical I'll move my mouse now that loop cut goes horizontal and left at once because I left-click once I can move this little cut left click a second time and I'm going to press 18 deselecting the whole control press or I have another loop cut from pressing or I'm moving my mouse so that the cut goes horizontal then I'm gonna left click then left click again to lock that new cut and then gonna press D to deselect I'm now gonna go to edit mode near the bottom and click on one or two triangles then select object mode to go into object mode okay with this plane selected we're gonna hold shift press D and then right click we right click to get this to stay in place and then I'm just when I press shift D I duplicated this plane so now with the duplicate that's exactly you know over top of the original that's why it looks like one plane instead of two I'm gonna take this manipulator and then pull this to the side and I press a to deselect this should okay it's slightly different because of we took that away right there but for the most part it should be pretty much the same well just it so I'm gonna left click on this plane I'm gonna go near the bottom we see object boats like I'm one of two triangles I'm gonna select edit mode and then these vertices near the top I'm adjusting them so that they're closer to our arm graphics I'm gonna press a to deselect now I'm gonna go near the bottom or edit mode clicking one and two triangles then I'm gonna select object mode I'm not gonna press a to deselect when you look here by the way I see with the grey background we can clearly see there's like white here for our cloth pieces because blender basically references this image somehow works it's actually looking at our texture file we can actually go through making our character go into our texture file and then bring that texture file back in it to GIMP and then take out these pieces of white and then save that replace our texture that is this here and then in blender all of this white will be gone here as well so don't let things like this really concern you okay I'm gonna right-click here to bring my 3d cursor here where the 3d cursor is at and blender is where objects then it come into blender at I'm gonna hold shift press hey this brings up our Add to menu I'm gonna go to mesh and then plane here's our plane I'm gonna press R to rotate on the x-axis 9 0 then press ENTER to lock that and I'm gonna move this plane so it's centered over the head I'm gonna press s to scale to scale the plane down to the head we're an object mode currently I'm gonna go near the bottom click on one eye 2 triangles then select edit mode I'm gonna go to edge elect select this bottom edge take the manipulator and move this up some I'm gonna press a to deselect I'm gonna go to vertex select and then adjust the vertices some now I'm gonna press a to deselect when the press a to select everything press w I'm then going to select subdivide one time for us a to deselect subdivide I'm going to take these vertices and adjust the more I'm gonna press a to deselect okay now I'm gonna press a to select our geometry over our head I'm gonna press W select subdivide when you look to your left you can see there's a menu that popped up when we pressed subdivide this is our Tools menu if you don't see this menu can press T to get this to pop up right here we see this number of cuts this number of cuts allows us to control how much geometries in our subdivision I'm gonna take this number of cuts up to five I'm gonna press a to deselect then gonna left click near the bottom on edit mode and then left click on an object move to go back to you object mode okay I'm gonna right click near this first piece of cloth gonna press shift hold shift then press a this brings up for air to menu I'm gonna get mesh slip plane in the press Florida rotate on x-axis 9 0 then press Enter I'm gonna move this plane down over this piece of cloth I'm gonna press that's the scale the z-axis like that since I already have this plane here I'm gonna hold shift press D right click move a duplicate of the plane over here I'm gonna press the scale and the z-axis here go over this piece of cloth here now I'm gonna press a to deselect look I want to select that keep it selected hold shift press D I didn't press my I'm sorry I'm gonna press shift D branes get ahead of me to duplicate this I press s to scale on the x-axis that's the skill x-axis okay so for this let's click on this first piece of cloth we'll go to edit mode we're going to go to the vertex select which we're honoring the press a to deselect let's grab these vertices and just make this fit better okay now we're going to press a to deselect that vertex press a to select everything I'm going to press W subdivide and we'll take this up to four I'll press a to deselect I'm gonna press o to turn on our proportional editing tool see this blue circle here this shows that I proportional editing tool is on proportional editing to allows us to move more than one vertice edge or face at a time when we press G we see that circle that circles influence of our proportional editing tool when we roll our mouse we can decrease the influence everything in that circle tends to be effective reason why I turn this on and see when I push this vertex I can basically instead of having to go in and move one vertex the other one the other one the other one I just click one turn it proportional or turn a proportional editing on click one vertex and with that one vertex selected I can move all of those vertices so very nice so I'm gonna click here press G and basically you just move this and you can roll your mouse as you move so I'm clicking again G it's very useful click here press G I'll shrink down the proportional editing tool and I think that should be good well go down there to bobner edit mode we'll select we click that one i two triangles will click object mode now first a to deselect when i say things like go down near the bottom to select object mode and to triangles and people yeah if you see me saying this and you want to write in and say yeah you don't have to say that I'm actually doing this because some of the very dedicated viewers of this channel have say it and other people as well have said look when you're we're looking at things we're trying to follow along when you say click here instead of saying what you're doing it's kind of hard to follow along because it will be looking down and when I watch the toy as I tend to take notes I'm like okay so long story short I'm saying that so I appreciate when people comment and try to help me out I really do that is why I tend I'd say most of the time vertex on a singular vertex instead of vertices and I other things that I am pleased that I don't say you see Rita typology now I say Rita Balaji so I appreciate anyway I'm saying this so that further people who do sorry while they keep saying that I'm saying it I'm saying things like the two triangles here because of comments and I'm trying to respect the people who asked me to to do this okay so with that being said I'm gonna left click here I live right here I'm gonna go near the bottom object no it's two triangles I'm gonna click there and then going to left click to go to edit mode I'm gonna select this vertex and I'm just maneuvering this over maneuver net maneuvering the geometry I'm gonna press a to deselect press a to select everything then gonna press W they're gonna select subdivide I'm then gonna go to the number of cuts and then I'm going to take this up to [Music] trying to think do I want more because it's cloth I think that's gonna be good so I'm gonna let that be the number of cut beef I'm gonna press a to deselect okay I'm gonna go near the bottom where we see edit mode to two triangles I'm gonna left click there then select object mode I'm now gonna click on this piece of cloth I'm gonna left click where we see object motor two triangles then left click on edit mode and what I'm gonna do is press a to deselect so I'm gonna press C this proportional editing tool is still on sometimes this can this is spectacular tool but it also can frustrate you sometimes if you turn it on and forgot that you turn it on which for me tends to happen somewhat often often so I'm gonna press o to turn that off I'm gonna go to edge select gonna left click on this edge one of the very cool things in blender is when you click on an edge or a vert vertex or a face like I have this edge right here I can hold ctrl right I can move my mouse up into the right and blender is going because I'm holding ctrl right now blenders gonna try to follow where my mouse is at so I'm gonna right click and you see that how like now I'm letting go of control this geometry followed my mouse it's very cool I'm gonna scale that down I'm gonna hold ctrl again then I'm gonna right click here to see blender followed right along my press s I let go of control some scaling here now I'm gonna go to vertex select push this out to the side one of the things as I do this I'm trying to make sure that these don't intersect so there's a little space between each of our objects so they cannot look here and I'll say ok that they are is intersecting the same thing here is very close that's fine there put this up here I'm gonna press a to I press a to deselect innate to select everything on the press W I'm gonna go to subdivide we have our number cuts over here over here I'm going to take this up to five and then when I press a to deselect I'm just seeing you know I have this geometry so just adjusting the geometry I press a to deselect now when I hover here I'm gonna hold shift while holding shift I'm gonna press B this lets me draw soon box I'm just selecting these different vertices and then adjusting this mesh of vertex by vertex why are you doing that me you just told us about the proportional editing tool okay the press a to deselect okay so we have all of our geometry covered which is excellent okay I'm gonna go near the bottom where we see edit mode click little monies to triangles and I'm gonna select object mode I'm gonna press a to deselect I'm gonna move this light up and to the side I chose to work on these are different pieces of mesh as separate objects we could have also done this all inside of one object this is just how I choose to do it what we need to do now I move dislikes we need to select all of these objects here I'm gonna press a to deselect so I'm gonna hover here I'm gonna press B for box select I'm gonna left click and drag so now we have all of these objects here selected I'm now gonna hold ctrl and then while holding ctrl I'm gonna press J ok let me hold shift click here I think I press ctrl J and then they didn't join I thinks I didn't have an object being active when I say active basically the object that is a last selected or see how like these are like darker orange and this is like a highlighted orange so let's try again ctrl J there we go now they're all they all look the same to me so when we click here you can see all of the objects are selected now and that is what we want gonna press a to deselect now okay what we're gonna do now is look to our left see there's like a little it's almost like a little triangular stripe looking things we have this cube right we have our two triangles right right to the left of that doesn't look like a button doesn't look okay almost anything it's like right in the corner right above our timeline right just here and that's like in between that and our key but right you're gonna hover there when you hover there your mouths gonna turn to a plus and I left click and drag this to the side so what I just did was I just basically split this window I did that so that we could left-click here and then left click on uv/image editor okay now that we did that what we need to do is click on our object here right so basically what's going on is we have our reference image in the background right we then have this we've made separate objects that were over top of that reference image and we made these objects basically be aligned to the reference image so now I'm going to click here go to edit mode so here's all of our objects that were separate now they're one object I'm gonna go to face select I'm gonna press a to select all these objects and now I'm going to press u and then I'm gonna select project from view so I'm gonna select project from you so left clicking on project from view and then now we have basically what we're doing here is we are doing something called UV unwrapping and that is what you see here so we basically took these images here we put them here the image that you see in the background is a reference image that's not actually on these objects we're about to put this actual image on these objects now I think you'll understand more as we go along okay so what we want to do now offers eight decent like there I'm gonna click open then we want to go to where we have our image store that the one that we worked on in GIMP okay so this should be the image I'll click on this button looks like asked for squares here and then with this selected on I'll select open image and there's our image opened here and that's what we want okay we're gonna do now is press a to deselect we're gonna look down there the bottom we're gonna click open we're gonna go to where we have the image that we've worked on and GIMP store that I'm gonna click on this square button here it looks like it has four squares in it you can see our image here so I'm gonna left click on that and with that selected make them select open image okay what we're gonna do is press a to deselect a to select everything then we're gonna press s to scale well press G to move this somewhere so let's try to line up these arms have to scale them up I'm just scaling up then what we can do is press a to deselect well hover here press L when we press L we can select all this piece I'll press G move that into position I'll press a to deselect I'll pressing LLL I'm hovering over here than a personnel I'll press G press s to Skillman x-axis I'm gonna press a opressed L here press G a to deselect I'll hover here o press L I'll press G gonna press a over here I'll press L I'll press G my press mr. Skillman x-axis don't press a to deselect the hover here I'll press 1000 press G first get the skill me fix access G first area press L here press G I'll press test Gilman x-axis I'll press a career first L I'll press G Oh press a to deselect I'll press L here that's the scale person G now the debts moved out away a little more press a to deselect Oh first L hero press G and that looks pretty good I'm gonna press a to deselect okay it might be sitting there saying what is going on I can see it the images here why are you doing that well this is the reference image so I'm gonna scroll down here that's what you typically bring an image in here for use it for reference for lining for modeling for doing things like we're doing here but this image here is not on this texture that's why we're going through this these other things so when I unclick background image you can see that there's nothing on these planes that's why we had to do this over here so now what we're gonna do is now that we have we have this setup with this image and now you know when I'm highlighted honest you can see that these this image here is over here I'll press a to deselect I click here I'm gonna go to object mode so we have this image here we're in wireframe mode so what we're gonna do is we can press D and do this or we can click here I'm gonna go to material mode so here material mode there's no light that's why this looks like this is black what we want to do is go up to this top bar here click material and then click new okay so now we have this material here and then what we want to do is click shadeless for this material and we click shake that's because shadeless allows us to not have to be concerned about lighting for the images that we're putting on here or the material that's on here this material is gonna have a texture connected to it so now we're gonna left click here on the texture the texture tab now we're gonna click new and that most of the time blender when you do this you want what we do is you want to have this a image or movie right here right which it did that it being blender for us automatically if it didn't do that you could click here I mean you could just select image a movie there you want to look down and you can click open here and go find your file most of the time blender knows were the image it knows that we're using this image knows that we pretty much want to use this image when you click here there's the image there so left click and now you can see this image here okay you might look at this and say hey what's going on what is this what is this right here well this is the material showing through we need to set this up this being our material so that this part of our material our texture is transparent but this part is visible the way we do that is we're gonna click back on our material tab we're gonna look down and see we have this box right here to say it's transparency we're gonna put a checkmark there and you can say where we still don't have what we want now we want to look to this alpha see where it says 1.000 this means that our long story short we need to take this down to zero all right we took this down to zero you can see okay now we want to make it so that we don't see this white right here to do that we're gonna click back on our material tab we're gonna look down to where we see transparency we're gonna put a check mark here we're gonna look to where we see alpha looks like alpha 1.000 at least that is what it is I think one thousand but this is alpha with a value of one you want to left-click and drag this to so that that's an alpha of zero all right so now what we want to do is go to our texture tab and then on our texture tab we want to scroll down and here we see this other alpha here okay so what we want to do is put a checkmark here in this alpha and this alpha here is 1 and we want this alpha to stay at 1 and then now that gives us our transparency as far as our transparency other than what we want to be solid which is our actual character okay mean look at this and you see this orange here when I pressed a you can see that that orange is just showing us what's selected so I'm gonna left click back on there now and we're about to work we don't need this window anymore so what we're gonna do is hover over that little stripe looking triangle thing I'm gonna left click and drag see there's like a transparent arrow right there when I let go now that UV window goes away okay now what we want to do is with this selected we want to click near the bottom where we have object mode within our two triangles and then select edit mode to go to edit mode and what we want to do here is we want to basically assemble our character so I'm gonna hover here hover here and then press G move these down I'm gonna press a to deselect I'm gonna hover here press L press G and move this here G move that up more like that gonna press a to deselect I'm gonna hover over ahead press L there we go first G let this get out into place press a press L here G move this into place over here hey don't be concerned about this looking like this right now we'll deal with that when press L press G we're just getting things into the basic place right now I'll press still press G this one since this is right over the other piece of mexicana justice now so I'll push that forward something like that I'm gonna click front to go back to front orthographic press a to deselect when I hover here press L press G a to deselect I'll hover here I'll press L I'll press G move this in a position here I'll press a to deselect okay now I'm going to hold shift hold shift them in a mouse button basically you see how these this looks not right it's because our planes are pretty much right on top of each other so one can do is press L I have this armed plane select I'll take the green manipulator and just print that forward something like that I'll press a to deselect I'll hover over this arm press L to select it and then I'll just pull that back doesn't need to be moved a lot just a little I'll press a to D so I'll press L hold the middle mouse button just to get some 3d view I'll move that back so I'll press a to deselect off hover here press L I'll move that forward a little I'll press a to deselect I'll hover over the head press L whoops head press a to deselect whoops press s by accident if you press s like I did and I started just going to right click and it's kind of like doing an undo so I'll press L push that forward so there's a to deselect over its head push that down some more [Music] push this over something like that Chris a to deselect I'll press L her ear press C I want to grab this belt right so I can press H to hide that stuff I'll press L here push that forward use the green manipulator press a to deselect now hold alt H just to bring everything back and now I can do is kill the object mode take a look this is now I'm hold on to the side this is way forward so what I'm gonna do is go back to edit mode hover here press L there we go so I'm looking from the side I can see that's way for it so first day just to make sure everything for the most part is lining up back to edit mode push this up over some I'm holding the middle mouse button to take a look I go back to edit mode he'll push that down I'm just looking at where the belts at okay okay so we're going to do now is we're going to go to our pivot point we're gonna click here we're gonna change our pivot point to 3d cursor the regular default pivot point is the medium point we are changing to 3d cursor we're now going to click on our object our character and then click near the bottom object mobility triangle select edit mode we're gonna right click right here so this is right how this arm would Bend because we right clicked here and we're set for the three cursor to four things to rotate by the 3d cursor well first we want to loop here we're in user ortho let's go to front orthographic then I'm gonna hover here press L and then with this 3d cursor here and with the pivot point set to three cursor when I rotate the arms I'll rotate right from here let me move that up so now I'm gonna press R to rotate like this I'll press a to deselect I'm gonna click here now I'm gonna hover here press L I'll press R to rotate like this and the reason why this is a the reason why this is rotating like it's shared again it's because there's three cursors right here and our pivot point it's set to the three cursor okay so I'm gonna click near around a hip joint I press a to deselect when I hover here press R to rotate just a to deselect press L press L here oops not there hey al thank you down to four okay I'm gonna press a to deselect when I hover here press L and now that I moved them I was able to move them even though three cursor is on there still was fairly easy to move them so I just moved them then I'm gonna right click here press R to rotate them press a to deselect okay for this here I'm gonna right click to put the 3d cursor there I'm gonna hover here press L I'm then gonna press R to rotate put this out to the side like that now I'm gonna press a to deselect let's go to object mode press a to deselect so we can take a look okay I'm gonna click here change the pivot point from the 3d cursor to the median point I'm gonna hold shift while holding shift press C to put our three cursor right here I'm gonna left click on our character and move the whole character to the side like that then I'm gonna press a to deselect shift the middle mouse button the pan gonna hold ctrl and push in with the middle mouse button to zoom in okay we're gonna make sure that our origin point is lined up correctly here's our character body right here see this dot up here this is our origin point reason why wishes for Bob are clicked on this but our manipulators only appears because our origin point is right there we don't want that when our origin point to be centered on our body so what we're gonna do is we're gonna go to object transform and then we're going to select origin to geometry and now we have our origin point right here which is an off center I'm not particularly sure if I like that see this line right here this is our center line I want to move our character so the center line is going right up I'm gonna right-click I'm gonna hold shift press C when I did that that put our 3d cursor right in the center of our scene what I'm gonna do now is with our character selected I'm gonna select object transform but this time I'm going to select origin to 3d cursor so now our origin point is right there that should be fine now we're going to hold shift press a I'm gonna bring in in the armature we pressed shift and I brought our add menu then we're gonna go to basic basic human meta rig for you to see this by the way you need to have gone to user preferences add-ons and put a check mark next to rio5 okay so if you do not see this go to user preferences or yeah user preferences add-ons put a check mark next to rigify so I'm gonna left click so now we have the armature right there I'm gonna go to this puppeteer button looks like a little stick guy I'm gonna put a check mark next to x-ray then I'm gonna push this down so that the feet of our armature are near the bottom of the feet of our character now I'm gonna press s to scale and we're just scale an armature up so it's about the same sizes are as our character here okay we're gonna zoom in I'm gonna hold shift whoops shift there middle mouse but the pans in been more maybe too much when the whole control of the middle mouse button is in back hold shift them in the mouse button the pan we're gonna click to go into the edit mode of our armature we're gonna get rid of what we don't need then I'll hold shift to the middle mouse button the whole shift in the mouse but the pan I'll control the middle mouse button zoom in press a to deselect I did that just to get to manipulate out of the way I want to click here press X select lay bones I'm gonna click on this bottom bone X the ring of our delete button because we didn't need that I'm gonna click the back part of this build here I'm gonna hold shift click the other like part of the armature bones I'm gonna press E then right click and I'm gonna pull out these two other bones I'm gonna press a to deselect now okay this is if you've rigged before this is a little different from regular rigging because we're in the front view but our feet are pointing to the side that's how we want them to be what we're gonna do is we're gonna hold shift click this back bone it's front bone and this boom I'm holding shift right here so all these bones here when I click here to go to front view now I'm going to press bar to rotate on a z-axis 9 0 then press enter to lock that n gonna move these into position over here this boom I want to be back like this right click because I want these bones to be the same length that's how I prefer them to be your right click it's kind of like doing a little undo when I press a to deselect I'm gonna click here hold shift shift holding shift allows me to move multiple bones clicking here to go back to front view I'm gonna press or a routine on the z-axis 9 0 enter moving these boned in a position I'm gonna left click here hold shift then move this up and back like that this over when you're dealing with this foot you want to make it so that your foot is able to bend well it's definitely uh helps a lot with animation you can clearly see the foot bending we have this knee joint right here I'm just gonna move this in place like this same thing here when you are setting up a rig you want to have some bend in your knee knee joint you almost never want the rig to be totally straight that helps the the rig to know how you want it to bend okay I'm gonna press a to deselect okay when I roll the mouse wheel is in black and hold shift them in amounts about the pan let's click here move this hand into the position of a hand this into the position of the elbow well click here as well as here holding shift in the minimize button I've rolled it zoomed in by rolling the mouse now I'm gonna get them in a mouse by the pan I want to click both of these bones here into the bones I should say move these into the shoulder position here click here these into shoulder position here reading a 2d character is definitely uh somewhat different than breaking a regular character where you pretty uh pretty much want everything to be equaled out balanced it's definitely different roll the mouse wheel we're positioning the head right here I'll select these housing men pull this this side here like that for this here for these bones we really don't need these a little press X to delete those bones see from the side our armature is back these bones as well we don't need these bones holding shift wanna press X and just delete those bones like that okay I'm gonna roll my mouse back we're gonna set up our armature to make it easy for us to pose now so currently our armature is not connected to our character we're just setting the armature up so what we're gonna do is we're going to click this back bone hold alt press P these rings of our clear parent menu we're then going to select clear parent we're gonna bang on the press a to deselect we're gonna click the other bone towards them at the back hold alt press P select clear parent we need to do that to set up inverse kinematics which we'll do very shortly now we need to parent this bone to this bone okay so we're gonna click here first hold shift then click here now we're gonna hold ctrl while holding ctrl press P this brings of our make parent menu and now at this time we're gonna choose keep offset now we're gonna press a to deselect we're gonna then click this bone hold shift then click this bone we're then going to hold ctrl press P this brings about make parent menu and then we're gonna select keep offset then we're gonna press a to deselect okay now let's go set up inverse kinematics so we're gonna then click here so I'm clicking on the edit mode to triangle there and bother them and then going into pose mode so you typically you parent bones in edit mode you set up things like inverse kinematics in pose mode so there to do this what we're gonna do is click on our back bone on the bottom of our leg hold shift then click on the shin bone we're gonna hold shift while holding shift press I this brings up our add I came menu we're then going to select to active we now see this well turn yellow to let us know this as I case on it we need to now go up to the menu towards the upper right click on the button that looks like a bone and a chain we need to go down to chain length and set this to two on the press a to deselect we now need to do the same thing to the other legs we're gonna left click on that backbone hold shift while holding shift click that shinbone we're now gonna hold shift then while holding shift pressing I press I this brings up our ad I came n you really gonna select to active bone we're then gonna go also to that button that you know looks like a bone with a chain in it and select this to a chain length of two okay with that done I'm gonna zoom back by rolling the mouse wheel back we're looking just for our armature right now not our character our character isn't connected yet so we're gonna press G and that's what we want when we pull down on this waist bone for our character to bend down and then when we click this back bone we wanna press G and have this leg move excellent I'm gonna press a to deselect we're gonna click here and press G excellent as well we're gonna press a to deselect okay when we click here then we press G see how the foot disconnects we don't want that so we're gonna press a to deselect what we're gonna do is first click this shin bone hold shift and then click this bone here now we're going to hold shift ctrl and then C and this brings up our egg constraints me we're gonna select copy location okay now this bone jumped up here don't be alarmed by that now to deal with that what we need to do is look where this is head tell this is the menu section of the button with the bone and the chain and then we're gonna move that up now I'm gonna press a to deselect so now when I click here and press G see that now this disconnects but that stays and this will you know it's good like that so the same thing we click here we press G this disconnects we don't want that so we'll click here click here our cold shift click here I'm cold shift ctrl C and then we'll select copy location same thing this bone jumps up we just go to this head slash towel move this to the side press deselect now we click here press G same thing so that's good I'm gonna press a to deselect okay now we're gonna click here we're gonna go back to edit mode what we're gonna do is right click right here we right click right there because where objects are and not where object where the three cursors out and blenders where other tend to come in the blender right we're gonna hold shift press a alright this bone popped up I want this bone to go straight forward so what I'm gonna do is our 3d cursors here right so I'm going to hold shift press s this brings up our snap to menu I'm then going to select selection to cursor offset looks like the bone disappeared it's still there it's just so small cuz it's right to our 3d cursor mother's pull pull this bone forward like this we're pulling this we're making this billing about the length of right to here alright so I'm gonna press a to deselect now okay let's go to a front orthographic view particularly like how this bone looks bent like this so what I'm gonna do is I'm gonna hold ctrl first and there's still a global x axis press ctrl + global Y access whole control press and and then choose global z-axis okay so now with that done what we want to do is left-click here hold shift then while holding shift click here I'm then going to hold ctrl press P this brings up our make parent menu I'm going to select keep offset I'm gonna press a to deselect I'm now gonna select here hold shift then click here I'm gonna hold ctrl while holding ctrl I'm gonna press P this means of our make parent menu I'm then gonna slice to keep offset so we just took this bone parented to here this bill and parented to here that's that's what we need you know just did okay what we need to do now is duplicate these two bones I'm gonna left click here hold shift and then while holding shift click here I'm gonna hold shift D hold shift and press T is what I did it today duplicate these bones are moving my mouse not clicking anything just to make sure i duplicated the bones when i right click to get those bones and jump back into place hold shift the middle mouse button to pan up when the whole controller middle mouse button to zoom in when i press a to deselect we're gonna look this is our properties panel here we're gonna move this up we're gonna click on this bone right here when we put there are two bones right on top of each other your original bone is called foot dot L when we click on a bone it's like right over not another bone but never automatically select the other bones and this one is foot dot l dot 0 0 1 this particular bone is one do you want to liked it you want to rename this bone to foot underscore roll dot L and then press ENTER to lock that in for this bone here we also have two bones are right on top of each other same thing I click here see has two dot L that's the original we want the copy which is two dot L 0 0 1 with this bone selected we're gonna click here we're gonna name this rename this to toe underscore control dot L then press ENTER to lock that in today I'm going to press a to deselect okaythis to underscore control dot le one hold shift and then while holding shift click this boom and ring we're gonna hold control then press P this brings up our make parent menu and then we want to select keep offset so I'm gonna press a to deselect okay now we want to click and then go to pose mode we want to select our foot underscore old bone which we currently have selected and we want to go through our constraint menu we have this copy location constraint on this bone because it's a duplicate of the original bone and the original bone had a copy location constraint on it so when we duplicated that bone this duplicate got this copy location constraint as well so what we're gonna do is just click this X button to take the that constraint off of that foot underscore of role dot L bone I'm gonna press a to deselect okay I'm going to click on this bone so we're on foot dot L we don't want that we want our foot roll dot L I'm gonna press R to rotate this up just cuz I like to know for sure that I am on this bone and not the other bone we can in pose mode move this bone up and then in edit mode this bone will still be right on top of the other bone which is nice okay so I am going to press a to deselect okay what we're gonna do now is we are going to select this foot underscore role del bone we're gonna click and then go to edit mode we're in front orthographic mode because we're in front orthographic mode we're gonna rotate this we won't need to rotate on any kind of access because we're in front orthographic mode all right so we're gonna press R to rotate one eight zero and then press Enter okay so with that done I'm now gonna press a to deselect okay I'm gonna easily be able to select this bones what I'm gonna do is go to pose mode I'm gonna select this foot I'm gonna score of role doc elbow and I'm gonna press R to rotate like that the press a to deselect that did this just for the purposes of being able to easily select it when I left click here go to edit mode I'm gonna click this bone first I'm going back to pose mode just to easily select that button sub one that click here go to pose mode this build is easy able to select it be to select X it's up in the air I'm gonna hold shift and then click here I'm now gonna left click here go back to edit mode here about an edit mode I'm gonna hold ctrl and then Bob wouldn't control them to press P this brings up our make parent menu so far we've used keep offset however this time we're gonna use connect it's we're gonna left click one connected then I'm going to press a to deselect okay what I'm gonna do is we're gonna left click in there edit mode with the two triangles we're gonna then select pose mode we're gonna select the toe underscore control elbow we're gonna hold shift and then waffled and shift we're gonna left click on the toe dot elbow and it's important the order to need to beat the bows need to be selected in that order we're then gonna hold shift while holding shift press I this brings up our ant I came menu we're gonna select two active bones our bones jump don't be alarmed by that we're gonna go to our bone constraints menu we can get there by clicking the button that looks like a bone with a chain on it we're gonna go to chain length we're going to take this up to one then where we see use tail we're gonna take the checkmark away from use tail and now with that done we're gonna hold shift hold ctrl and then press C this brings up our egg constraints with targets menu we're then gonna select copy rotation okay what I'm gonna do now is press a to deselect it just like everything we're gonna hold alt while holding alt press bar that resets our bones rotations and we're gonna hold alt press G that would reset any movement that we did on our bones here in pose mode I'm gonna press a to deselect and now we're gonna left click and then go to edit mode okay we're gonna hold shift in middle mouse button up and down one of the nice things is we can duplicate the work we did here over to this leg you're actually replaced its leg with a duplicate of this thing I should say we're gonna hold ctrl hold the right mouse button down we're gonna draw a lasso select around these bones we're then gonna press X disciplines of our delete menu then choose delete bones we're then gonna hold ctrl while holding ctrl hold the right mouse button and draw a lasso select around these bones we're gonna hold shift press D that duplicate the bones we're gonna right click to get those bones to stay in place we're then gonna move these bones over I'm gonna press R to rotate the bones and I'll put move them into position and then we're going to leave the bone selected go into pose mode and then what we can do is press W and then we'll select flip names W brought up our specials menu and then we choose flip names in that specials menu okay so with all of that done now what we can do is if we click here we'll press G and we can see our leg moves if we click here and we press R we can see that our foot flexes you know we can also you know tilt our foot up and down should be the same thing with this yeah so it looks good so I'll press a to deselect zoom back hold shift then with a mouse button to pan okay I'm gonna click on our main body I'm gonna click near the bottom go to edit mode I'm gonna hover here press L I'm gonna right-click here I'm gonna go through our pivot point change this from the front pivot point which is the median points at 3:00 cursor and then gonna press R to rotate this down like that and the press oh I'm trying to think when the press a to deselect okay yeah we'll leave it like this for now so I'm gonna click on this pivot click on this pivot point option here I'm gonna go back to the median point which is default pivot point I'm gonna click the object mood with this selected okay I'm gonna click here then go to object mode I'm gonna click on our main character and then gonna click here and then go to edit mode I'm not gonna go to our pivot point change our pivot point from the default pivot point to the median point it's a 3d cursor I'm gonna click right click here I'm gonna hover here press L I'm gonna press R to rotate like that I'm gonna press a to deselect it doesn't look like there's really any edge loops right here and there are risks I'm gonna hold ctrl press R left click oops see when I left click I tried to move this up you don't want to do this you just don't move your loop cut looks like when I right click to get your loop cut to get the loop cut to go right back into place on the hold ctrl and then I pressed our so I put a loop cut end I'm gonna left click there and that went right on the wrist now I'm gonna hold ctrl press R put a loop cut right in between so I you know click twice to lock that and do the same thing over here I'm gonna hold ctrl click left click the second time a lot to impress a however here hold ctrl left click once left with the second time locked and impress a hold control press R left-click once left click the second time a lot that and then press a to deselect okay I'm going to go to our pivot point option and change this from the three cursor back to the median point which is blenders default pivot point I'm going to go to object mode I'm going to click on our armature bones and then left clicking there object mode and then go to edit mode okay what I'm gonna do now is I'm gonna left click here hold shift then click here put a hold shift press s this brings up our snap to menu I'm going to choose cursor to selected I'm then gonna hold shift press a and I just brought in this armature bone right to where this cursor is actually I'm gonna click the top tip of this bone now I'm gonna hold shift press s and then I'm gonna choose the selection to cursor offset then I'm gonna pull this bone out just like that's gonna push this bone down move this to the center this bone is gonna be a bone that controls this entire skeleton on the price eighty to deselect what I left click here hold shift and click here then click here and then lastly I'm gonna click right here I'm now gonna hold ctrl press P this brings up our make parent menu I'm then gonna select keep offset then gonna press a to deselect okay we're gonna set some bones to not to form our mesh if I click here see where it says to form here this bone this bone ok this bone we can look at this is the form this is the form bone these bones will control this actual mesh here right we don't want these bones here to control the mesh so what we can do is press a to deselect then we can click here I'm gonna hold shift holding shift because shift allows you to select more than one bone at a time this doesn't matter the order for this we want to take the form off all of these bones so what I'm gonna do is hold shift press W our table bones option pops up then we're going to left-click along with the form and what that did was that took off the deform for all of our bones so now with that done we can press a to deselect ok so what we are going to do is click here go to object mode we're gonna click here go to edit mode we're gonna hover here press L over this piece of cloth we're then gonna press P this brings up our separate menu we're then going to choose selection so this is the own separate object now okay I went to object mode when I click back on our main mash when I go to edit mode I want to grab this cloth here and I want to do the same things and I held the middle mouse button rotate I was just looking at the view when I press P brings up our separate menu I'm then going to choose selection so now that's its own separate object object mode okay okay so now we're gonna click here press H to hide that click here press H to hide that that lets us deal just with this so here in object mode we're gonna first click on our mesh we're gonna hold shift ball holding while holding shift we're gonna click on our armature bone we're then going to hold ctrl while holding ctrl we're gonna press P this brings up our set parent to menu we're then gonna select with automatic weights now we're gonna do is click on our bones go to pose mode and see you know what happened so this looks like it's moving correctly I'm just pressing R to rotate that looks like it's moving correctly our head it's the forming particularly care for okay that needs to be dealt with and some of the issues that you see here will deal with by using weight painting so this leg isn't this thing is alright just like here no so pretty good job let's go back to a front orthographic view that's pretty good okay when I press a to deselect hey let's deal with this leg we're gonna click on this leg click here I'm gonna hold ctrl then press tab this took us into weight paint mode what we're looking at is we can see wearing weight paint mode right here we're looking at these colors let us know what this bone is controlling so blue means just about no control green means some control red means extreme control this leg should not be controlled in this area at all so one of the things we can do is we can left-click here go to edit mode and then blender knows that we're selected on this leg right we're gonna click here so this is that Phi dot L blender saying okay I'm looking at this so what we want to do is go to face length we want to select this leg here press my present ill and then this weight means 1 means that all of the geometry will totally move with the bone 0 means that none of the geometry will move with the bone so we're doing with this building right here we don't want any geometry to move so what we're gonna do is take this weight down to zero and then we'll click assign so now we'll press a to deselect I'll go back to object mode so now when we click on the armature bone and we click here now we don't see any weight affecting this bone right here which is good okay so now that pretty much the same thing the hand we're gonna left click here then click here then hold ctrl press tab then we're gonna left click here go to edit mode what we're gonna do is hover here press trying to select the head zoom in closer okay I'm gonna click this one face on the hip I can press ctrl and then L it's like the entire head now hold shift then press H to hide all of the other geometry I want this bone to deal with everything right here so what I'm gonna do is I'm going to press a to deselect I'm gonna press C for paint select and I'm gonna select all of the faces that I want this bone to control okay so I want this bone to control this head extremely strongly so I'm gonna take this week up to one and then select a sign so I'm gonna press a to deselect I'm gonna left click here go to object mode click on this bone and impress R to rotate the face is still deforming some I don't like how is deforming so I'm gonna click here because I'm guessing this bone is probably pulling on the face so when I left click here hold control press tab you can actually see that right here so here what I'm going to do is I'm gonna go to tools and here's our weight paint tools right here - right now this is set for mix and what this is is this is like painting this color blue means almost no effect red means extreme effect green is kind of like in the middle I'm gonna change this from this blend mode to subtract and then I'm gonna press F I can increase my brush this is how I paint weights and I'm gonna take away the weight you can see I'm making this blue of the face just by doing like this I'll zoom in here that's somewhat annoying don't know wide there we go angle strange oh okay okay so now there should be almost no effect on the head holding them in the mouth about the pan now I'm gonna click here go back to object mode then click here press R to rotate and this right here is this back part we can place our rotate on the z-axis I'll just press R there we go good okay now what we want to do is we want to go to object mode when the hold shift the middle mouse button pan we're gonna hold alt we're gonna press H bring back our cloth we're gonna click on our armature and then we're going to go to pose mode we're going to pose mode because we want blender to know what Pacific bone we want to parent this cloth to so it's this button so with this bone selected in pose mode we now click on our cloth we're takin into object mode automatically we hold shift and then I'm gonna I'm about to left-click on this armature again some left clicking so now we're back in pose mode and we have this bone selected so we have this cloths like that first and then this bones like its second so we're gonna hold ctrl then while holding ctrl we're gonna press P this brings up our set parent to menu then we're gonna select bone then we're gonna press a to deselect okay now we're pretty much gonna do the same thing again we're gonna click here we're gonna press a to deselect we're gonna click here click here hold shift then click here and now what if the clothes like that first and the bones like that second we're gonna hold ctrl press P this brings up our set pallet to menu then we're gonna select bone then we're gonna press a to deselect and now I'm living up click here then go back to object mode okay we're gonna do now is press a to deselect we're gonna click on this cloth right here I think then I click here go to edit mode we're gonna go over to our object data tab looks like a triangle we're gonna go down there vertex groups we're gonna put a plus here you don't want to have anything selected on your your cloth I'm gonna double click here name this cloth one then press Enter we're not assigning anything to this we're just naming this right now we're going to left click here then gonna select bleep paint mode we're gonna go up to our blend mode which is right here we're going to change this from subtract to mix we're now gonna go down to our weight gradient click here and what we want to do is as soon as I start to left-click you're gonna see a line that's gonna drag down here I didn't do that yet we want to drag it from this line from about here to about the top of our glove we want most of this to be blue so I'm gonna left click and start to drag you can see there's a line and there we go like that okay so now I'm gonna click here go back to object mode okay what we want to do now is go up to this top menu towards the right when I roll the mouse wheel I'm gonna go to our physics tab we're gonna go to our cloth physics to add that on and then what we're gonna do is we're gonna look down through where we see pinning we're gonna put a check mark next to pinning then we're gonna left click here and then select call 1 and then now when we go down and we click let's click on armature first let me go to pose mode and I'm gonna click play so now when I select our route bone you can see you know how our cloth over there is reacting pretty cool so I'm gonna right click done' come down and pull this i'm gonna click here to make this go back to the beginning of the timeline okay i'm gonna press a to deselect we're gonna click then go to object mode we're gonna select our cloth here we're gonna go to edit mode we're gonna go to our active display data button we're gonna look to vertex groups we're gonna click + double click on groups we're gonna name this cloth - then press enter we're not assigning anything here nor do we have any faces selected on our cloth we're now clicking near the bottom or edit mode is that going to wait paint we're now clicking on weight gradient and then we're clicking near the top of this and now that should be good we're now clicking here and then go into object mode and now we're going to our display tab we're gonna select cloth we're gonna go down to panning we're gonna click the groups like cloth to and then now we're gonna click well let's click the armature go to pose mode hit play and then and now we can see that cloth on the waist is moving as well so I'm going to right click click Paul's bring this back to the beginning this being the timeline indicator okay we're gonna do is press a to deselect we're gonna go to object mode and then in object mode what we're gonna do is click on our character we're gonna then go to edit mode I'm gonna hold shift press b draws zoom box to zoom and we're not selecting anything here we're going to act the data button we're looking at vertex groups we're gonna click plus we when we click plus we have this new group we're gonna double click here we're gonna rename this hair then press Enter we're not signing anything here we're going down there to bottom reach the edit mode we're clicking there and then we're going to select weight paint mode here in weight paint mode we're gonna go to leek gradient and then we're gonna left click and drag it like that we're now going to go back to edit mode and then in edit mode we're gonna press C for paint select select all of the hair and then with that hair selected I'm gonna right click to get out of paints like hold ctrl then press I so that we deselect everything other than the hair actually I made the hold alt pressed H to bring back our body so everything is selected but the hair that's what we want then with this wait at one looks like 1.000 committee but we want to click assign so we assigned a weight of 1 to everything but the hair so now we're gonna press a to deselect everything like that come down it's like object mood I'm now gonna press that we can leave this selected so looks good okay now with this selected we're gonna click our physics tab we're gonna select an add soft body physics to this we're gonna look down to where we see soft body go we click the black triangle to see more options or you know - yeah to see him so we're to take this default up to 1 we're gonna take this minimum up to 8 and then where we see this vertex group we're gonna click here we're going to select hair ok now we're gonna look up to where we see just soft body see where it says mass we're gonna click here we're also gonna select hair and now with that done we're gonna zoom back click on our armature go to pose mode click this bone right here play okay it's a little crazy it's kind of funny okay I'm gonna click here I'm gonna click back here let's look at our hair here our mass let's take this down to zero point one let's go back it's like the armature again click here hit play there we go so the hair has some movement in it it's not too much next one when I right-click then I'm gonna pull this take this back to the beginning this being the time line I'm gonna hold shift hold shift them in a mouse button pan up I'm gonna click this play take away this grid floor right here and just gotta look make sure everything looks good and if you want to see like what this looks like one of the things you can do is this little triangle thing pull this this side here right and we'll zoom up here we'll press T to take this away we'll press in to take this away well bring this back for here we'll click only render well zoom this up so then we'll use this to control here so now we can do is we can move maneuver our ahead here take that away so we can fully see our character we can move our arm here [Music] let's quickly fix this we'll click here hold control press tab let's see that right there well click go to edit mode well select here on face of like will select there will go to here the bone is right there the weight is 1 let's take this down to 0 and then select a sign well press a to deselect well then click here go to object mode as in back click on armature and now press or there we go excellent ok I'm gonna pull this over so first a to deselect wanna click here wanna press G and there's an issue right there so what we'll do is keep our pose in a position where we can see the issue that's up high so what I'm gonna do is pull this out I'm gonna click this bone this is probably just one vertex that isn't associated with our armature that's what I'll do is with this selected I'll click here hold control press tab scroll this up I'm gonna change this blend mode to add and then with this bone selected and with this set to add I'm gonna click here when I did that that one vertex is now associated with that bone so I'm gonna press a to deselect then gonna click here good object mode and when I then click here press a then a again to select everything hold alt while holding alt press R while holding alt press G ok then I'm going to I'm gonna hold them in a box button with this over over here pull this over like this and I hold control them in the mouse button zoom back hold shifting the mouse button the pan hold shift in my mouth but the pan there I don't need this I'm gonna press in throw the mouse with a zoom up and the whole controlling the middle mouse button zoom up here first a to select everything and a to select nothing okay so we click here G pressing G there clicking here pressing G here if I press or here this bone doesn't do anything as far as controlling so these right here boom layers all of these darkened spots or layers where bones are at these are Pacific for bone layers so these only deal with armature bones so with this selected I'm gonna press m and then I'm gonna click right here now I didn't click anything yet but when I click here that are mature bone that I've selected is gonna be moved to this particular bone layer so this is just an armature layer here this doesn't do what other objects I'm gonna left click I'm gonna then click here press R same thing that bone doesn't deal with controls when I press M here's our bone layers here and then I'm gonna left click there now if I want those bones back I can hold shift and then click here this is where I move them to I'm still holding shift so I'll click here so now when I click here see that now I can just easily you know work with my bones just seeing how everything is you know along here after I move I just right-click basically I said we want this to be behind there so I'm going to press R to rotate on the x-axis there we go person R this is G my prayers are to rotate on the z-axis okay looking good on the press a to deselect okay and then when we click play you can see our cloth moving right when we start up okay okay there's one more thing I do want to add to this and that is give him the ability to blink so I'm gonna click here go to well actually I'll click here first see where it says shape keys here we can click plus so this this shape keys allow us it's very easy way of doing facial expressions so with this clicked here this basically sets our shape basis for what you see here we want to click this again to be able to animate as far as facial expressions so with that done now we want to click here go to edit mode so then in edit mode I'm gonna zoom in to the face and we should be able to click here and press s to scale the z-axis rotate that so we actually can see that a little bit of white right there alright we can actually take this this black part right here push this forward push that down all righty rotate pull it back some so we actually look like we're getting a I blink now we'll click here go back to object mode and let's zoom up here yeah not perfect but it add a little bit more geometry click here actually let's go here we're gonna click this plus you can do since we're already doing this this stuff here we might as well let's see if it's possible for us to make him be able to change his facial expression with a small G or to rotate now we'll click here go to object mode yeah cool okay let's click for this key here let's rename this link and press enter the second key let's rename this smile and press Enter that's a click on this armature bone let's click here go to edit mode press a to deselect that's right click here hold shift press a bring in an armature boom let's zoom back we're rolling the mouse wheel back let's shrink this armature boom down zoom in click here let's press em the name of this bone is bone zero zero three let's name this blink okay let's right click here hold shift press a to bring in another armature boom row our mouse wheel is in backs like the top bring this down cinnamon put this by the side of the mouth put that bone select it so I can rename I'm gonna click here I'm gonna name this smile then press ENTER to lock that in okay I'm gonna click here I'm going to change this to the graph editor zoom back and hold shift in my mouse button the pan and what I'm gonna do is I'm gonna go to object mode click on our click on our our main Messier and then where we see blink I'm gonna hover here I'm gonna right click here wait a second you okay here we go I was clicking over the word yet to click over the value so I'm right-clicking over the value and I'm going to select okay I see a driver I'm not selecting that I'm gonna go to manually create later single okay so we have that there I'm gonna go to our F curve where we see F curve this is the graph editor when I click here I'm gonna name this drivers and then click here then click here select on this value blink I'm gonna press M this brings up our properties panel here and with a click driver right here it says scripted expression here I'm going to click this I'm going to change this to average value we're gonna look down we want to select meta rigvir here this location is going up and down so we want this to be why let's select the bone first so this is our blank bone and then for this let's select Y location and make sure you're selecting location it's actually location cuz sometimes I've selected rotation in the past so Y location then we're going to select local space okay so with that done let's go to let's click on our armature got a pose mode push this over here now we're able to push that over by the way because it's just a wide location see it's not moving that much so what we're gonna do is click back here we're gonna go to the modifier we're gonna click here we're gonna select generator we want this to go down so we're gonna have this B negative 5 then press enter now we're going to click here press down still too much we'll click here I mean not enough to look like negative 10 see okay to get this bone to work with less movement what we'll do was we'll click here we'll change this to negative 100 and now when we click here we'll press G much better the nice thing is is now that we did that and then the press a to deselect when I click here because we have this we can do a lot less work setting this up this shape key this control boom first Mouse what we can do is just hover over here right-click select copy driver I'm going to left-click here when I hover here and then right-click and select paste driver so now when I click back on the face when I click here they these controls are all set up from the other driver so I'll click here will change this boom from blink too small just president yes select smile and then we want this to be to go up so we'll click here so this is negative 100 we want this to smile to move when we pull up instead of down so we'll click here we'll change this to 100 so now we'll click here or press G and now we have our smiles when I right click then I'm gonna press a to deselect okay I'm gonna click here change this back to the 3d viewport it's not what I click here and zoom back press G you can see we have a character smiling there we can press G I mean flanking then smiling I'm gonna click here I'm gonna go to our modifier tab I'm gonna click here and then select subdivision surface click back here okay better very subtle subdivision surface modifier smooth things out I'm gonna click here go to here go to our blink click here go to edit mode I'm gonna go to face elect select here hold shift select here I'm gonna proceed just like anything in between I'm gonna press s to scale the z-axis come out Smokey's squinting then blinking here click here go to edgelet a the deselect here there we go let's press a to deselect it click here object mode click here press G oops need to get a pose mode okay okay what we need to do now for these bones is we're gonna click here go to edit mode we need to click these bones so I'm holding shift I click this now I'm holding shift now click nestea holding shift now I'm clicking this now I'm gonna hold ctrl while holding ctrl press P I'm then gonna select keep offset and now what should happen is when we go to pose mode and I select this these bones the bones move right with the face I press a to deselect gonna zoom back here I press T here then in here for the this bone I'm gonna press N and then there's no need for this bone to rotate at all I'm gonna turn that off we only need the Y location to work here as want to turn these off so now when you click here you only have to press G you don't have to be concerned about you know how you move the bone just press G and move it the same thing here will turn off rotation and then we'll click here and then the same thing now we just press G you know and then still when we rotate our head everything should move just makes that bones easier to control on a press a to deselect okay so if we wanted to set up a quick animation we click here go to animation mode the click here will turn this to click here to set this to you material mode if we click here we can select lock rot so what I'm gonna do is just make him you know stand with his arms out kinda like this just bit back you make him stand out a little bit straighter like that press a a to deselect now I'm gonna select all the bones I'm gonna press I see put that pose for all of the bones I'm now going to go to let's do frame removing basically 24 frames a second so let's do let's do 80 frames so the same position when I press I then now we're just gonna go to frame 40 we're gonna click here bend his legs down click here move his head down well click here move his arms in so like this make em bent forward a little then we'll press a to select we press a to select everything that I to put in the keyframe I'll right click here take this to frame 79 I'll press E let's click play I pressed in to bring up this properties panel and then I'll select display for only render very cool very cool the more time you take the better results you'll get you know it is that is the truth we have a little bit of corn this weekend adjust this however if I keep adjusting things as tutorial is gonna go on and OH okay guys that's it for the tutorial I hope did you learn something from this I hope you liked the tutorial for all of those of you out there who like the videos on this channel we share them thank you very much I really appreciate that and for those of you who are new to this channel if you'd like the videos on his channel he would like to see more please subscribe and thank you for viewing

Loading