GDC 2017 Flash Forward Porting a Real Life Castle into Your Game When Youre Broke

League of Legends Scaling to Millions of Summoners

GDC 2017 Flash Forward Who Lurks Postmortem

The Gamer Motivation Profile Model and Findings

GDC 2017 Flash Forward Epic AND Interactive Music in Final Fantasy XV

Art Direction Bootcamp How Being Different Makes All The Difference

GDC 2017 Flash Forward Character Pipeline and Customization System for Far Cry Primal

GDC 2017 Flash Forward Motion Warping in Gears of War 4 Doing More with Less

GDC 2017 Flash Forward The Indie Megabooth

GDC 2017 Flash Forward Production Working at the Heart of the Team Part TWO

Faerie Dust and Sparkles Bringing Your AI Characters to Life

GDC 2017 Flash Forward Creating the Musical Identity and Style of Your Game

Reclaiming My Soul Why I Quit Making F2P Social Games

GDC 2017 Flash Forward Helping it all Emerge Managing Crowd AI in Watch Dogs 2

GDC 2017 Flash Forward Creating Optimized Effects Shaders For Mobile

Building Customizable Characters for Destiny

GDC 2017 Flash Forward EA Presents Nteract Next Generation MultiCharacter Interactions

GDC 2017 Flash Forward Designing a Trance Game Design and Meditation

Games Accelerators for the Arts Not for Monetization

GDC 2017 Flash Forward Realistic Performances in Games

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