Throwing Out the Dopamine Shots Reward Psychology Without the Neurotrash

Dont Change a Thing The Challenges of Evolving Solitaire

GDC Founder Chris Crawfords Dragon Speech

Offworld Trading Company An RTS Without Guns

Mad Skillz for Directing Dialogue

The State Future of Board Game Design

Breaking Marginalized Character Narrative Molds to Write Better Richer Characters

Practical Contract Law 201 for Indie Developers Moderately Scary Edition

Modeling Individual Personalities in The Sims 3

Storytelling Tools to Boost Your Indie Games Narrative and Gameplay

The 2016 GDC Animation Microtalks

Procedural Level Design in Eldritch

The 2017 GDC Tech Toolbox

Epic and Interactive Music in Final Fantasy XV

Seven Years in Alpha The Thumper Postmortem

BioShock Infinite Scoring in the Sky a Postmortem

The Design of Time Understanding Human Attention and Economies of Engagement

Math for Game Programmers Interaction With 3D Geometry

Ori and the Blind Forest Sonic Polish Through Distributed Development

The 2017 Failure Workshop